void Start() { gameController = FindObjectOfType <RGameController> (); enqueueSystem = FindObjectOfType <EnqueueSystem> (); }
void Start() { meshrendersOfChildren = GetComponentsInChildren <MeshRenderer> (); gameController = FindObjectOfType <RGameController> (); }
void Start() { gameController = FindObjectOfType <RGameController> (); myNetworkManager = FindObjectOfType <MyNetworkManager> (); mouseMover = FindObjectOfType <RMouseMover> (); }
// Use this for initialization void Start() { gameController = FindObjectOfType <RGameController> (); uiController = FindObjectOfType <UIController> (); board = FindObjectOfType <RBoard> (); }
void Start() { gameController = FindObjectOfType <RGameController> (); }