void Awake() { if (_self == null) { _self = this; } else { Debug.LogError("the Grass system is already exist"); } scene = gameObject.GetComponent <RGScene>(); }
public bool CanRefresh(RGScene scene) { bool result = false; if (Time.frameCount % 16 == 0) { if (scene.dataIO.isActive()) { result = false; } else { result = true; } } return(result); }