public HomeController() { restfulClient = new RESTfulClient(); graphQLClient = new GraphQLClient(); personMailGraphVMCreator = new CorrespondenceAnalysisVMCreator(); elasticSearchClient = new ElasticSearchClient(personMailGraphVMCreator, restfulClient); }
internal static List <MovieCharacterByActor> GetList() { var credentials = new BasicAuthenticationCredentials(); var uri = new Uri(ConfigurationManager.AppSettings["MoviesService.BaseURL"]); var restClient = new RESTfulClient(uri, credentials); var list = restClient.ApiMoviesGet().SelectMany(m => m.Roles, (m, r) => new MovieCharacter { MovieName = m.Name, ActorName = r.Actor, CharacterName = r.Name }). GroupBy(r => r.ActorName). Select(group => new MovieCharacterByActor { ActorName = group.Key, CharacterList = group.OrderBy(c => c.MovieName).ToList() }). OrderBy(r => r.ActorName).ToList(); return(list); }
// Use this for initialization void Start() { controller = gameObject.GetComponent<ControllerGUI>(); opts = gameObject.GetComponent<OptionsGUI>(); GameObject npcsGameObject = GameObject.Find("NPCs"); Transform[] npcs = npcsGameObject.GetComponentsInChildren<Transform>(); foreach (Transform npc in npcs) { try { if(npc.gameObject.name.StartsWith("My")) { npcsList.Add(npc.gameObject.name, npc.gameObject); } } catch {} } targetBehavior = GameObject.Find("TargetBehavior"); webService = null; }
void OnGUI() { GUI.skin = metalGUISkin; GUILayout.BeginArea( new Rect(Screen.width * 0.4f, Screen.height - 50f, Screen.width * 0.2f, 40f) ); GUILayout.BeginHorizontal("box"); if ( GUILayout.Button("Start") ) { foreach(KeyValuePair<string, GameObject> npc in npcsList) { npc.Value.GetComponent<FiniteStateMachine>().baseFolder = opts.baseFolder; npc.Value.GetComponent<FiniteStateMachine>().Start(); // npc.Value.GetComponent<FiniteStateMachine>().Reset(); npc.Value.GetComponent<MoveNPC>().Reset(); } targetBehavior.GetComponent<TargetBehavior>().baseFolder = opts.baseFolder; targetBehavior.GetComponent<TargetBehavior>().Start(); Debug.Log ("Trying to connect to " + opts.jacoURI); webService = new RESTfulClient(opts.jacoURI); webService.Authorize(); foreach(KeyValuePair<string, GameObject> npc in npcsList) { string npcXML = npc.Value.GetComponent<FiniteStateMachine>().Serialize(); webService.SendNonPlayerCharacter(npcXML); Thread.Sleep(500); } string targetXML = targetBehavior.GetComponent<TargetBehavior>().Serialize(); webService.SendTargetBehavior(targetXML); Thread.Sleep(500); webService.RequestComposition(); string composition = webService.GetComposition(); Debug.Log(composition); controller.actionLookupTable = new ActionLookupTable(composition, "xml"); controller.showOptionList = true; Debug.Log("ActionLookupTable generated: " + controller.actionLookupTable.Count + " states found."); } //if ( controller.ExecutingAction ) // GUI.enabled = false; if ( GUILayout.Button("Reset") ) { foreach(KeyValuePair<string, GameObject> npc in npcsList) { npc.Value.GetComponent<FiniteStateMachine>().Reset(); npc.Value.GetComponent<MoveNPC>().Reset(); } } GUI.enabled = true; if ( GUILayout.Button("Options") ) { opts.showOptions = !(opts.showOptions); if (!opts.showOptions) Time.timeScale = 1.0f; } GUILayout.EndHorizontal(); GUILayout.EndArea(); }