private IEnumerator LoadSceneDelayedCoroutine(float delay, REGISTEREDSCENES r) { //yield on a new YieldInstruction that waits for 5 seconds. yield return(new WaitForSeconds(delay)); SceneManager.LoadScene((int)r); }
public void LoadSceneDelayed(REGISTEREDSCENES scene, float delay) { StartCoroutine(LoadSceneDelayedCoroutine(delay, scene)); }
public void LoadScene(REGISTEREDSCENES scene) { SceneManager.LoadScene((int)scene); }