Example #1
0
        private void SubMouseMove()
        {
            if (leftmouse)
            {
                Window parentWindow = Window.GetWindow(this);
                Point  RCT1position = RCT_gradient.PointToScreen(new Point(0d, 0d));
                Point  Eposition    = E_cursor.PointToScreen(new Point(0d, 0d));

                Point mouse = new Point
                {
                    X = MousePosition().X - (RCT1position.X - parentWindow.Left - 8),
                    Y = MousePosition().Y - (RCT1position.Y - parentWindow.Top - 31)
                };

                Point calcMouse = new Point
                {
                    X = mouse.X / (RCT_gradient.Width / 255) / 255,
                    Y = mouse.Y / (RCT_gradient.Height / 255) / 255
                };

                E_cursor.Margin = new Thickness(mouse.X - (Eposition.X - E_cursor.Margin.Left - parentWindow.Left) + (RCT1position.X - parentWindow.Left) - (E_cursor.Width / 2), mouse.Y - (Eposition.Y - E_cursor.Margin.Top - parentWindow.Top) + (RCT1position.Y - parentWindow.Top) - (E_cursor.Height / 2), 0, 0);

                //if mouse is in bounds.. should be but if it glitches, it doesn't crash
                if ((mouse.X <= RCT_gradient.Width && mouse.X >= 0) && (mouse.Y >= 0 && mouse.Y <= RCT_gradient.Height))
                {
                    SolidColorBrush newColor = CalculateColor(calcMouse, superColor);
                    SetColor(newColor.Color.R, newColor.Color.G, newColor.Color.B);
                }
            }
        }
Example #2
0
        private void SubMouseLeftButtonDown()
        {
            Window parentWindow = Window.GetWindow(this);
            Point  position     = RCT_gradient.PointToScreen(new Point(0d, 0d));

            System.Windows.Forms.Cursor.Clip = new System.Drawing.Rectangle(new System.Drawing.Point()
            {
                X = Convert.ToInt32(position.X),
                Y = Convert.ToInt32(position.Y)
            },
                                                                            new System.Drawing.Size(Convert.ToInt32(RCT_gradient.Width + 1), Convert.ToInt32(RCT_gradient.Height + 1)));

            leftmouse = true;
            SubMouseMove();
        }