public IEnumerator Start() { layerMask = ~layerMask; RConsole.Log("Fertilizer has been loaded!"); AssetBundleCreateRequest request = AssetBundle.LoadFromFileAsync("mods/ModData/Fertilizer/fertilizer.assets"); yield return(request); assets = request.assetBundle; Item_Base fertilizeItem = assets.LoadAsset <Item_Base>("fertilizer"); RAPI.RegisterItem(fertilizeItem); RAPI.SetItemObject(fertilizeItem, assets.LoadAsset <GameObject>("fertilizerGameObject")); }