Example #1
0
 public void OnRailEvent(RAILEventID id, EventBase data)
 {
     WeGameHelper.WriteDebugString("OnRailEvent,id=" + id.ToString() + " ,result=" + data.result.ToString());
     if ((int)id != 3002)
     {
         return;
     }
     this.OnGameServerCreated((CreateGameServerResult)data);
 }
Example #2
0
 public void OnRailEvent(RAILEventID id, EventBase data)
 {
     WeGameHelper.WriteDebugString("OnRailEvent,id=" + id.ToString() + " ,result=" + data.result.ToString());
     if (id <= 12010)
     {
         if (id != 12002)
         {
             if (id != 12003)
             {
                 if (id != 12010)
                 {
                     return;
                 }
                 this.OnFriendlistChange((RailFriendsListChanged)data);
             }
             else
             {
                 this.OnGetFriendMetaData((RailFriendsGetMetadataResult)data);
             }
         }
         else
         {
             this.OnRailSetMetaData((RailFriendsSetMetadataResult)data);
         }
     }
     else if (id <= 13503)
     {
         if (id != 13501)
         {
             if (id != 13503)
             {
                 return;
             }
             this.OnRailRespondInvation((RailUsersRespondInvitation)data);
         }
         else
         {
             this.OnRailGetUsersInfo((RailUsersInfoData)data);
         }
     }
     else if (id != 16001)
     {
         if (id != 16002)
         {
             return;
         }
         this.OnRailCreateSessionFailed((CreateSessionFailed)data);
     }
     else
     {
         this.OnRailCreateSessionRequest((CreateSessionRequest)data);
     }
 }
Example #3
0
 public void OnRailEvent(RAILEventID event_id, EventBase data)
 {
     WeGameHelper.WriteDebugString("OnRailEvent,id=" + event_id.ToString() + " ,result=" + data.result.ToString());
     if ((int)event_id != 3006)
     {
         if ((int)event_id != 16001)
         {
             if ((int)event_id != 16002)
             {
                 return;
             }
             this.OnCreateSessionFailed((CreateSessionFailed)data);
         }
         else
         {
             this.OnCreateSessionRequest((CreateSessionRequest)data);
         }
     }
     else
     {
         this.UpdateUserStateBySessionAuthResult((GameServerStartSessionWithPlayerResponse)data);
     }
 }