Example #1
0
 /// <summary>
 /// Indicates if the event frame should be randomized
 /// </summary>
 /// <param name="et">The event type</param>
 /// <returns></returns>
 public static bool UsesRandomFrame(this R1_EventType et) => et == R1_EventType.TYPE_CRAYON_BAS ||
 et == R1_EventType.TYPE_CRAYON_HAUT ||
 et == R1_EventType.TYPE_HERSE_HAUT ||
 et == R1_EventType.TYPE_HERSE_BAS;
Example #2
0
 /// <summary>
 /// Indicates if the event frame is from the link chain
 /// </summary>
 /// <param name="et">The event type</param>
 /// <returns></returns>
 public static bool UsesFrameFromLinkChain(this R1_EventType et) => et == R1_EventType.TYPE_HERSE_BAS_NEXT ||
 et == R1_EventType.TYPE_HERSE_HAUT_NEXT;
Example #3
0
 /// <summary>
 /// Indicates if the linked event frames should be randomized in order
 /// </summary>
 /// <param name="et">The event type</param>
 /// <returns></returns>
 public static bool UsesRandomFrameLinks(this R1_EventType et) => et == R1_EventType.TYPE_HERSE_HAUT ||
 et == R1_EventType.TYPE_HERSE_BAS;
Example #4
0
 /// <summary>
 /// Indicates if the event frame should be retained from the editor
 /// </summary>
 /// <param name="et">The event type</param>
 /// <returns></returns>
 public static bool UsesEditorFrame(this R1_EventType et) => et == R1_EventType.TYPE_EDU_LETTRE ||
 et == R1_EventType.TYPE_EDU_CHIFFRE;
Example #5
0
 /// <summary>
 /// Indicates if the HitPoints value is the sub-palette to use
 /// </summary>
 /// <param name="et">The event type</param>
 /// <returns></returns>
 public static bool IsMultiColored(this R1_EventType et) => et == R1_EventType.TYPE_EDU_LETTRE ||
 et == R1_EventType.TYPE_EDU_CHIFFRE ||
 et == R1_EventType.MS_compteur ||
 et == R1_EventType.MS_wiz_comptage ||
 et == R1_EventType.MS_pap;
Example #6
0
 /// <summary>
 /// Indicates if the HitPoints value is the current frame
 /// </summary>
 /// <param name="et">The event type</param>
 /// <returns></returns>
 public static bool IsHPFrame(this R1_EventType et) => et == R1_EventType.TYPE_PUNAISE4 ||
 et == R1_EventType.TYPE_FALLING_CRAYON ||
 et == R1_EventType.EDU_ArtworkObject;
Example #7
0
        public byte GetDisplayPrio(R1_EventType type, int hitPoints, byte originalDisplayPrio)
        {
            var typeValue = (ushort)type;

            if (typeValue > 255)
            {
                return(originalDisplayPrio);
            }

            switch (typeValue)
            {
            default:
                return(4);

            case 30:
            case 98:
            case 141:
            case 158:
            case 164:
            case 181:
            case 199:
            case 204:
            case 213:
            case 236:
            case 238:
            case 245:
                return(0);

            case 123:
                return((byte)(Context.Settings.World == 1 && Context.Settings.Level == 14 ? 3 : 2));

            case 2:
            case 31:
            case 55:
            case 82:
            case 95:
            case 137:
            case 142:
            case 148:
            case 173:
                return(6);

            case 4:
            case 42:
            case 88:
            case 252:
                return(7);

            case 147:
                return((byte)(hitPoints < 1 ? 2 : 0));

            case 149:
            case 157:
            case 197:
                return(1);

            case 7:
            case 20:
            case 96:
            case 109:
            case 111:
            case 112:
            case 246:
            case 251:
                return(5);

            case 11:
            case 19:
            case 21:
            case 41:
            case 45:
            case 48:
            case 57:
            case 75:
            case 78:
            case 79:
            case 83:
            case 90:
            case 91:
            case 92:
            case 93:
            case 94:
            case 102:
            case 110:
            case 121:
            case 135:
            case 143:
            case 146:
            case 150:
            case 161:
            case 168:
            case 170:
            case 220:
            case 221:
            case 224:
            case 234:
            case 248:
                return(2);

            case 28:
            case 44:
            case 46:
            case 58:
            case 59:
            case 66:
            case 72:
            case 73:
            case 74:
            case 77:
            case 86:
            case 97:
            case 119:
            case 133:
            case 138:
            case 154:
            case 155:
            case 180:
            case 183:
            case 187:
            case 190:
            case 198:
            case 200:
            case 201:
            case 203:
            case 211:
            case 239:
            case 249:
                return(3);

            case 253:
                return(4);    // Note: This is 7 if there is no pirate ship event in the level
            }
        }