public override void initialize(int characterID, GameObject gameManager) { base.initialize(characterID, gameManager); bow.Initialize(); currentMovementSpeed = defaultMovespeed; quiver = new Quiver(); quiver.Initialize(7, this.gameObject); quiver.addArrow(ArrowType.FireArrow, 3); quiver.addArrow(ArrowType.IceArrow, 3); quiver.addArrow(ArrowType.ForceArrow, 3);; }
public override void initialize(int characterID, GameObject gameManager) { base.initialize (characterID, gameManager); bow.Initialize (); currentMovementSpeed = defaultMovespeed; quiver = new Quiver (); quiver.Initialize (7, this.gameObject); quiver.addArrow (ArrowType.FireArrow, 3); quiver.addArrow (ArrowType.IceArrow, 3); quiver.addArrow (ArrowType.ForceArrow, 3);; }
public void tutorialQuiver() { quiver = new Quiver(); quiver.Initialize(7, this.gameObject); quiver.addArrow(ArrowType.FireArrow, 99); quiver.addArrow(ArrowType.IceArrow, 99); quiver.addArrow(ArrowType.ForceArrow, 99); quiver.addArrow(ArrowType.TreeArrow, 99); quiver.addArrow(ArrowType.PiercingArrow, 99); quiver.addArrow(ArrowType.SplitArrow, 99); quiver.tutorialMode = true; quiverReady = true; this.transform.position = new Vector3(this.transform.position.x, 0.1f, this.transform.position.z); }
public void tutorialQuiver() { quiver = new Quiver (); quiver.Initialize (7, this.gameObject); quiver.addArrow (ArrowType.FireArrow, 99); quiver.addArrow (ArrowType.IceArrow, 99); quiver.addArrow (ArrowType.ForceArrow, 99); quiver.addArrow (ArrowType.TreeArrow, 99); quiver.addArrow (ArrowType.PiercingArrow, 99); quiver.addArrow (ArrowType.SplitArrow, 99); quiver.tutorialMode = true; quiverReady = true; this.transform.position = new Vector3 (this.transform.position.x, 0.1f, this.transform.position.z); }
public override void initialize(int characterID, GameObject gameManager) { base.initialize(characterID, gameManager); bow.Initialize(); bow.instantiateRangeIndicator(this.gameObject); quiver = new Quiver(); quiver.Initialize(7, this.gameObject); controller = new Controller(); controller.Initialize(currentMovementSpeed); setMainPlayer(); quiver.addArrow(ArrowType.FireArrow, 3); quiver.addArrow(ArrowType.IceArrow, 3); quiver.addArrow(ArrowType.ForceArrow, 3); quiver.addArrow(ArrowType.TreeArrow, 3); quiver.addArrow(ArrowType.PiercingArrow, 3); quiver.addArrow(ArrowType.SplitArrow, 3); currentAmmo = ArrowType.Arrow; }
public override void initialize(int characterID, GameObject gameManager) { base.initialize (characterID, gameManager); bow.Initialize (); bow.instantiateRangeIndicator (this.gameObject); quiver = new Quiver (); quiver.Initialize (7, this.gameObject); controller = new Controller (); controller.Initialize (currentMovementSpeed); setMainPlayer (); quiver.addArrow (ArrowType.FireArrow, 3); quiver.addArrow (ArrowType.IceArrow, 3); quiver.addArrow (ArrowType.ForceArrow, 3); quiver.addArrow (ArrowType.TreeArrow, 3); quiver.addArrow (ArrowType.PiercingArrow, 3); quiver.addArrow (ArrowType.SplitArrow, 3); currentAmmo = ArrowType.Arrow; }
public override void initialize(int characterID, GameObject gameManager) { targetsInRange = new ArrayList(); primaryTarget = null; base.initialize(characterID, gameManager); bow.Initialize(); currentMovementSpeed = defaultMovespeed; anim.StopPlayback(); shotTimer = Random.Range(0.5f, 5.0f); quiver = new Quiver(); quiver.Initialize(7, this.gameObject); quiver.addArrow(ArrowType.FireArrow, 3); quiver.addArrow(ArrowType.IceArrow, 3); quiver.addArrow(ArrowType.ForceArrow, 3); quiver.addArrow(ArrowType.TreeArrow, 3); quiver.addArrow(ArrowType.PiercingArrow, 3); quiver.addArrow(ArrowType.SplitArrow, 3); this.transform.position = new Vector3(this.transform.position.x, 0.0f, this.transform.position.z); }
public override void initialize(int characterID, GameObject gameManager) { targetsInRange = new ArrayList (); primaryTarget = null; base.initialize (characterID, gameManager); bow.Initialize (); currentMovementSpeed = defaultMovespeed; anim.StopPlayback (); shotTimer = Random.Range(0.5f, 5.0f); quiver = new Quiver (); quiver.Initialize (7, this.gameObject); quiver.addArrow (ArrowType.FireArrow, 3); quiver.addArrow (ArrowType.IceArrow, 3); quiver.addArrow (ArrowType.ForceArrow, 3); quiver.addArrow (ArrowType.TreeArrow, 3); quiver.addArrow (ArrowType.PiercingArrow, 3); quiver.addArrow (ArrowType.SplitArrow, 3); this.transform.position = new Vector3 (this.transform.position.x, 0.0f, this.transform.position.z); }
public override void addAmmo(ArrowType type) { quiver.addArrow(type, 1); }