public void GameOver() { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; Player.SetActive(false); GameStart = !GameStart; GameOverGUI.enabled = true; QuitYes.SetActive(true); if (PlayerPrefs.GetFloat("HighScore") < GameScore) { PlayerPrefs.SetString("HighScoreName", PlayerName); PlayerPrefs.SetFloat("HighScore", GameScore); } }
void Start() { Timer = SpawnTimer; //disables all menus needed not needed at start ExitMenu.enabled = false; MainGUI.enabled = false; InGameExitMenu.enabled = false; GameOverGUI.enabled = false; DirectionsGUI.enabled = false; //disables all objects not needed at start Player.SetActive(false); Apple1.SetActive(false); Apple2.SetActive(false); Apple3.SetActive(false); QuitYes.SetActive(false); //sets game score to 0 GameScore = 0; // recalls high score info for display at start screen HighScore1.text = "HighScore: " + PlayerPrefs.GetString("HighScoreName").ToString() + " - " + ((int)PlayerPrefs.GetFloat("HighScore")).ToString(); }
public void RestartYesPress() { QuitYes.SetActive(false); RestartGame(); }