public void HandlePause() { if (Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.Joystick1Button7)) { if (IsPaused == false) { G4.LogEvent("PressedStart", "Paused", "HasPaused", 1); // Builder Hit with all Event parameters. G4.LogEvent(new EventHitBuilder() .SetEventCategory("PressButton") .SetEventAction("Paused") .SetEventLabel("HasPressed") .SetEventValue(1)); Debug.Log("Sent"); Time.timeScale = 0; PauseMenuUI.SetActive(true); MainPauseUI.SetActive(true); QuitToMainUI.SetActive(false); ControlsUI.SetActive(false); IsPaused = true; } else { Time.timeScale = 1; QuitToMainUI.SetActive(false); ControlsUI.SetActive(false); MainPauseUI.SetActive(true); PauseMenuUI.SetActive(false); IsPaused = false; } } }
public void HandleToMain() { G4.LogEvent("PressButton", "MainButton", "HasPressed", 1); // Builder Hit with all Event parameters. G4.LogEvent(new EventHitBuilder() .SetEventCategory("PressButton") .SetEventAction("MainButton") .SetEventLabel("HasPressed") .SetEventValue(1)); Debug.Log("Sent"); QuitToMainUI.SetActive(true); MainPauseUI.SetActive(false); }
public void HandleBack() { G4.LogEvent("ResumeGame", "Unpaused", "Back", 1); // Builder Hit with all Event parameters. G4.LogEvent(new EventHitBuilder() .SetEventCategory("ResumeGame") .SetEventAction("Unpaused") .SetEventLabel("Back") .SetEventValue(1)); Debug.Log("Sent"); Time.timeScale = 1; QuitToMainUI.SetActive(false); ControlsUI.SetActive(false); MainPauseUI.SetActive(true); PauseMenuUI.SetActive(false); IsPaused = false; }