public void CheckIfStarved(Game game)
 {
     if (AreProvisionsZeroOrLess(game.userService.User.Provisions))
     {
         gameState.Outcome = GameOutcomeEnum.LOST;
         QuitService.Quit(game, ConsoleKey.Escape, 3);
     }
 }
 public void CheckIfEnoughCollected(Game game)
 {
     if (MeatCollectionCondition(game.userService.User.Meat))
     {
         game.screenManager.UpdateScreen(game);
         gameState.Outcome = GameOutcomeEnum.WON;
         QuitService.Quit(game, ConsoleKey.Escape, 3);
     }
 }