public void PlayerStompOnTrigger()
    {
        if (chosenTrapType == TrapType.fallingNet)
        {
            createdNet = (Transform)Instantiate(netPrefab, new Vector2(player.position.x + xCreationOffset, transform.position.y + yCreationOffset), Quaternion.Euler(new Vector2(0.0f, 0.0f)));
            player.GetComponent <DisableEnableMovement>().disableMovement();
            quickTimeEventHandler = GameObject.FindWithTag("QuickTimeEvent").GetComponent <QuickTimeEvent>();

            StartCoroutine(StartQTEAfterTime(2.0f));
        }
    }
    // Use this for initialization
    void Start()
    {
        randomizeOccurance();
        chooseEnemy();

        if (isLurking)
        {
            chosenEnemy = (GameObject)Instantiate(chosenPrefab, GetComponent <Transform>().position, Quaternion.Euler(0.0f, 0.0f, 0.0f));
            chosenEnemy.GetComponent <Knight>().body[8].GetComponent <WeaponCollisionWithPlayer>().SetLurkingEnemyComponent(this);
            SetEnemyHidden();

            quickTimeEventHandler = GameObject.FindWithTag("QuickTimeEvent").GetComponent <QuickTimeEvent>();
        }
        else
        {
            this.enabled = false;
        }
    }
 private void Start()
 {
     _qte = GetComponent <QuickTimeEvent>();
 }