private void WriteDurableQueueIfDirty() { if (_durableQueueDirty) { _durableQueueDirty = false; if (GSPlatform.PersistentDataPath != null) { List <GSRequest> requestsToWrite; lock (_persistantQueue) { requestsToWrite = DurableQueueEntries; } QueuePersistor.Write(this, requestsToWrite); } } }
private void InitialisePersistentQueue() { if (_persistantQueueUserId == GSPlatform.UserId) { return; } _durableQueuePaused = true; LinkedList <GSRequest> queue = new LinkedList <GSRequest>(); if (GSPlatform.PersistentDataPath != null) { queue = QueuePersistor.Read(this); } if (_persistantQueue != null) { lock (_persistantQueue) { _persistantQueue = queue; } } else { _persistantQueue = queue; } _persistantQueueUserId = GSPlatform.UserId; if (DurableQueueLoaded != null) { DurableQueueLoaded(); } _durableQueuePaused = false; Log("_persistantQueue COUNT : " + _persistantQueue.Count); }