public void Init() { PostNumber = 43; PostList = new Posts[PostNumber]; SortedPostList = new Posts[PostNumber]; PostList [0] = SortedPostList [0] = King.SetPost(Titles[0], 0, 100, null, null); PostList [1] = SortedPostList [1] = Mentor.SetPost(Titles[1], 0, 100, null, King); PostList [2] = SortedPostList [2] = PrimeMinister.SetPost(Titles[2], 0, 100, null, King); PostList [3] = SortedPostList [16] = Voevoda.SetPost(Titles[3], 0, 100, null, King); PostList [4] = SortedPostList [3] = Kaznachei.SetPost(Titles[4], 0, 100, null, King); PostList [5] = SortedPostList [14] = Patriarch.SetPost(Titles[5], 0, 100, null, King); PostList [6] = SortedPostList [4] = Dvoretzky.SetPost(Titles[7], 0, 100, null, PrimeMinister); PostList [7] = SortedPostList [12] = Tiun.SetPost(Titles[6], 0, 100, null, King); PostList [8] = SortedPostList [5] = Okolnichiy.SetPost(Titles[8], 0, 100, null, PrimeMinister); PostList [9] = SortedPostList [6] = Questor.SetPost(Titles[9], 0, 100, null, PrimeMinister); PostList [10] = SortedPostList [17] = Guardian.SetPost(Titles[10], 0, 100, null, PrimeMinister); PostList [11] = SortedPostList [18] = Policemen.SetPost(Titles[11], 0, 100, null, PrimeMinister); PostList [12] = SortedPostList [19] = Druzhina.SetPost(Titles[12], 0, 100, null, Voevoda); PostList [13] = SortedPostList [20] = Phantoms.SetPost(Titles[13], 0, 100, null, Voevoda); PostList [14] = SortedPostList [21] = Captain.SetPost(Titles[14], 0, 100, null, Voevoda); PostList [15] = SortedPostList [22] = Spymaster.SetPost(Titles[15], 0, 100, null, PrimeMinister); PostList [16] = SortedPostList [23] = Mystik.SetPost(Titles[16], 0, 100, null, Spymaster); PostList [17] = SortedPostList [24] = Ninja.SetPost(Titles[17], 0, 100, null, Spymaster); PostList [18] = SortedPostList [25] = Sinobi.SetPost(Titles[18], 0, 100, null, Spymaster); PostList [19] = SortedPostList [26] = Orujeinichiy.SetPost(Titles[19], 0, 100, null, PrimeMinister); PostList [20] = SortedPostList [27] = Dozorny.SetPost(Titles[20], 0, 100, null, Voevoda); PostList [21] = SortedPostList [28] = Kluchnik.SetPost(Titles[21], 0, 100, null, Dvoretzky); PostList [22] = SortedPostList [29] = Stolnik.SetPost(Titles[22], 0, 100, null, Dvoretzky); PostList [23] = SortedPostList [30] = Postelnichiy.SetPost(Titles[23], 0, 100, null, Dvoretzky); PostList [24] = SortedPostList [31] = Konuchiy.SetPost(Titles[24], 0, 100, null, Dvoretzky); PostList [25] = SortedPostList [32] = Lovchiy.SetPost(Titles[25], 0, 100, null, Dvoretzky); PostList [26] = SortedPostList [13] = Grandmeister.SetPost(Titles[26], 0, 100, null, Patriarch); PostList [27] = SortedPostList [15] = Paramedik.SetPost(Titles[27], 0, 100, null, Patriarch); PostList [28] = SortedPostList [33] = Jurodiviy.SetPost(Titles[28], 0, 100, null, Patriarch); PostList [29] = SortedPostList [34] = Skomoroh.SetPost(Titles[29], 0, 100, null, PrimeMinister); PostList [30] = SortedPostList [7] = Trademaster.SetPost(Titles[30], 0, 100, null, Kaznachei); PostList [31] = SortedPostList [8] = Buildmaster.SetPost(Titles[31], 0, 100, null, Kaznachei); PostList [32] = SortedPostList [9] = Miner.SetPost(Titles[32], 0, 100, null, Kaznachei); PostList [33] = SortedPostList [10] = Agrarian.SetPost(Titles[33], 0, 100, null, Kaznachei); PostList [34] = SortedPostList [11] = Banker.SetPost(Titles[34], 0, 100, null, Kaznachei); PostList [35] = SortedPostList [35] = Tamojnya.SetPost(Titles[35], 0, 100, null, Kaznachei); PostList [36] = SortedPostList [36] = Courier.SetPost(Titles[36], 0, 100, null, PrimeMinister); PostList [37] = SortedPostList [37] = Bodyguard.SetPost(Titles[37], 0, 100, null, Guardian); PostList [38] = SortedPostList [38] = Commander1.SetPost(Titles[38], 0, 100, null, Voevoda); PostList [39] = SortedPostList [39] = Commander2.SetPost(Titles[39], 0, 100, null, Voevoda); PostList [40] = SortedPostList [40] = Commander3.SetPost(Titles[40], 0, 100, null, Voevoda); PostList [41] = SortedPostList [41] = Commander4.SetPost(Titles[41], 0, 100, null, Voevoda); PostList [42] = SortedPostList [42] = Commander5.SetPost(Titles[42], 0, 100, null, Voevoda); SetCounsillorPosts(); }
void NewQuestBegin() { NewQuestText.gameObject.SetActive(true); questMenu.gameObject.SetActive(true); Next.gameObject.SetActive(true); NewQuestText.text = "New Quest!"; Quest newQuest = Questor.GetQuest(location); questMenu.setCurrentQuest(newQuest, newQuest.checkRequirements(activePlayer)); activePlayer.activeQuest = newQuest.ID; currentStep = Step.Update; }
void PlayerInUpdate() { if (Questor.IsThereAChallenge(location, activePlayer) == true) //this function always returns true - intended? { activeChallenge = Questor.GetChallenge(location, activePlayer); currentState = State.Challenge; currentStep = Step.Begin; } else { currentState = State.Gather; currentStep = Step.Begin; } }
void GatherBegin() { Next.gameObject.SetActive(true); List <Item> givenItems = Questor.GetItems(location, activePlayer); int i = 0; foreach (Item im in givenItems) { activePlayer.giveItem(im, 1); item[i].gameObject.SetActive(true); item[i].setItem(im); ++i; } currentStep = Step.Update; }
public void ProcessState() { // Invalid settings, quit while we're ahead if (!ValidSettings) { if (DateTime.UtcNow.Subtract(LastAction).TotalSeconds < Time.Instance.ValidateSettings_seconds) //default is a 15 second interval { ValidateDedicatedSalvageSettings(); LastAction = DateTime.UtcNow; } return; } //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //this local is safe check is useless as their is no LocalWatch processstate running every tick... //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //If local unsafe go to base and do not start mission again if (Settings.Instance.FinishWhenNotSafe && (_States.CurrentDedicatedBookmarkSalvagerBehaviorState != DedicatedBookmarkSalvagerBehaviorState.GotoNearestStation /*|| State!=QuestorState.GotoBase*/)) { //need to remove spam if (Cache.Instance.InSpace && !Cache.Instance.LocalSafe(Settings.Instance.LocalBadStandingPilotsToTolerate, Settings.Instance.LocalBadStandingLevelToConsiderBad)) { EntityCache station = null; if (Cache.Instance.Stations != null && Cache.Instance.Stations.Any()) { station = Cache.Instance.Stations.OrderBy(x => x.Distance).FirstOrDefault(); } if (station != null) { Logging.Log("Local not safe", "Station found. Going to nearest station", Logging.White); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoNearestStation; } else { Logging.Log("Local not safe", "Station not found. Going back to base", Logging.White); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase; } Cache.Instance.StopBot = true; } } if (Cache.Instance.SessionState == "Quitting") { BeginClosingQuestor(); } if (Cache.Instance.GotoBaseNow) { _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase; } if ((DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds > 10) && (DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds < 60)) { if (Cache.Instance.QuestorJustStarted) { Cache.Instance.QuestorJustStarted = false; Cache.Instance.SessionState = "Starting Up"; // write session log Statistics.WriteSessionLogStarting(); } } // // Panic always runs, not just in space // DebugPerformanceClearandStartTimer(); _panic.ProcessState(); DebugPerformanceStopandDisplayTimer("Panic.ProcessState"); if (_States.CurrentPanicState == PanicState.Panic || _States.CurrentPanicState == PanicState.Panicking) { DebugDedicatedBookmarkSalvagerBehaviorStates(); if (PanicStateReset) { _States.CurrentPanicState = PanicState.Normal; PanicStateReset = false; } } else if (_States.CurrentPanicState == PanicState.Resume) { // Reset panic state _States.CurrentPanicState = PanicState.Normal; } DebugPanicstates(); switch (_States.CurrentDedicatedBookmarkSalvagerBehaviorState) { case DedicatedBookmarkSalvagerBehaviorState.Idle: if (Cache.Instance.StopBot) { return; } _States.CurrentAgentInteractionState = AgentInteractionState.Idle; _States.CurrentArmState = ArmState.Idle; _States.CurrentDroneState = DroneState.Idle; _States.CurrentSalvageState = SalvageState.Idle; _States.CurrentStorylineState = StorylineState.Idle; _States.CurrentTravelerState = TravelerState.Idle; _States.CurrentUnloadLootState = UnloadLootState.Idle; _States.CurrentTravelerState = TravelerState.AtDestination; if (Cache.Instance.InSpace) { // Questor does not handle in space starts very well, head back to base to try again Logging.Log("DedicatedBookmarkSalvagerBehavior", "Started questor while in space, heading back to base in 15 seconds", Logging.White); LastAction = DateTime.UtcNow; Cache.Instance.NextSalvageTrip = DateTime.UtcNow; _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.CheckBookmarkAge; break; } // only attempt to write the mission statistics logs if one of the mission stats logs is enabled in settings //if (Settings.Instance.SalvageStats1Log) //{ // if (!Statistics.Instance.SalvageLoggingCompleted) // { // Statistics.WriteSalvagerStatistics(); // break; // } //} if (Settings.Instance.AutoStart) { //we know we are connected here Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow; Cache.Instance.MyWalletBalance = Cache.Instance.DirectEve.Me.Wealth; // Don't start a new action an hour before downtime if (DateTime.UtcNow.Hour == 10) { if (Settings.Instance.DebugAutoStart) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "Autostart: if (DateTime.UtcNow.Hour == 10)", Logging.White); } break; } // Don't start a new action near downtime if (DateTime.UtcNow.Hour == 11 && DateTime.UtcNow.Minute < 15) { if (Settings.Instance.DebugAutoStart) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "if (DateTime.UtcNow.Hour == 11 && DateTime.UtcNow.Minute < 15)", Logging.White); } break; } //Logging.Log("DedicatedBookmarkSalvagerBehavior::: _nextBookmarksrefresh.subtract(DateTime.UtcNow).totalminutes [" + // Math.Round(DateTime.UtcNow.Subtract(_nextBookmarkRefreshCheck).TotalMinutes,0) + "]"); //Logging.Log("DedicatedBookmarkSalvagerBehavior::: Next Salvage Trip Scheduled in [" + // _Cache.Instance.NextSalvageTrip.ToString(CultureInfo.InvariantCulture) + "min]"); if (DateTime.UtcNow > _nextBookmarkRefreshCheck) { _nextBookmarkRefreshCheck = DateTime.UtcNow.AddMinutes(1); if (Cache.Instance.InStation && (DateTime.UtcNow > _nextBookmarksrefresh)) { _nextBookmarksrefresh = DateTime.UtcNow.AddMinutes(Cache.Instance.RandomNumber(18, 24)); Logging.Log("DedicatedBookmarkSalvagerBehavior", "Next Bookmark refresh in [" + Math.Round(_nextBookmarksrefresh.Subtract(DateTime.UtcNow).TotalMinutes, 0) + "min]", Logging.White); Cache.Instance.DirectEve.RefreshBookmarks(); } else { Logging.Log("DedicatedBookmarkSalvagerBehavior", "Next Bookmark refresh in [" + Math.Round(_nextBookmarksrefresh.Subtract(DateTime.UtcNow).TotalMinutes, 0) + "min]", Logging.White); Logging.Log("DedicatedBookmarkSalvagerBehavior", "Next Salvage Trip Scheduled in [" + Math.Round(Cache.Instance.NextSalvageTrip.Subtract(DateTime.UtcNow).TotalMinutes, 0) + "min]", Logging.White); } } if (DateTime.UtcNow > Cache.Instance.NextSalvageTrip) { Logging.Log("DedicatedBookmarkSalvagerBehavior.BeginAftermissionSalvaging", "Starting Another Salvage Trip", Logging.White); LastAction = DateTime.UtcNow; _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Start; return; } } else { Cache.Instance.LastScheduleCheck = DateTime.UtcNow; Questor.TimeCheck(); //Should we close questor due to stoptime or runtime? } break; case DedicatedBookmarkSalvagerBehaviorState.DelayedGotoBase: if (DateTime.UtcNow.Subtract(LastAction).TotalSeconds < Time.Instance.DelayedGotoBase_seconds) { break; } Logging.Log("DedicatedBookmarkSalvagerBehavior", "Heading back to base", Logging.White); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase; break; case DedicatedBookmarkSalvagerBehaviorState.Start: Cache.Instance.OpenWrecks = true; ValidateDedicatedSalvageSettings(); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.UnloadLoot; break; case DedicatedBookmarkSalvagerBehaviorState.LocalWatch: if (Settings.Instance.UseLocalWatch) { Cache.Instance.LastLocalWatchAction = DateTime.UtcNow; if (Cache.Instance.LocalSafe(Settings.Instance.LocalBadStandingPilotsToTolerate, Settings.Instance.LocalBadStandingLevelToConsiderBad)) { Logging.Log("DedicatedBookmarkSalvagerBehavior.LocalWatch", "local is clear", Logging.White); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging; } else { Logging.Log("DedicatedBookmarkSalvagerBehavior.LocalWatch", "Bad standings pilots in local: We will stay 5 minutes in the station and then we will check if it is clear again", Logging.White); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.WaitingforBadGuytoGoAway; Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow; Cache.Instance.MyWalletBalance = Cache.Instance.DirectEve.Me.Wealth; } } else { _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging; } break; case DedicatedBookmarkSalvagerBehaviorState.WaitingforBadGuytoGoAway: Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow; Cache.Instance.MyWalletBalance = Cache.Instance.DirectEve.Me.Wealth; if (DateTime.UtcNow.Subtract(Cache.Instance.LastLocalWatchAction).TotalMinutes < Time.Instance.WaitforBadGuytoGoAway_minutes) { //TODO: add debug logging here break; } _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.LocalWatch; break; case DedicatedBookmarkSalvagerBehaviorState.GotoBase: Cache.Instance.CurrentlyShouldBeSalvaging = false; if (Settings.Instance.DebugGotobase) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoBase: AvoidBumpingThings()", Logging.White); } NavigateOnGrid.AvoidBumpingThings(Cache.Instance.BigObjects.FirstOrDefault(), "DedicatedBookmarkSalvagerBehaviorState.GotoBase"); if (Settings.Instance.DebugGotobase) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoBase: Traveler.TravelHome()", Logging.White); } Traveler.TravelHome("DedicatedBookmarkSalvagerBehavior"); if (_States.CurrentTravelerState == TravelerState.AtDestination) // || DateTime.UtcNow.Subtract(Cache.Instance.EnteredCloseQuestor_DateTime).TotalMinutes > 10) { if (Settings.Instance.DebugGotobase) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoBase: We are at destination", Logging.White); } Cache.Instance.GotoBaseNow = false; //we are there - turn off the 'forced' gotobase Cache.Instance.Mission = Cache.Instance.GetAgentMission(AgentID, false); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.UnloadLoot; Traveler.Destination = null; } break; case DedicatedBookmarkSalvagerBehaviorState.UnloadLoot: if (_States.CurrentUnloadLootState == UnloadLootState.Idle) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "UnloadLoot: Begin", Logging.White); _States.CurrentUnloadLootState = UnloadLootState.Begin; } _unloadLoot.ProcessState(); if (Settings.Instance.DebugStates) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "UnloadLoot.State = " + _States.CurrentUnloadLootState, Logging.White); } if (_States.CurrentUnloadLootState == UnloadLootState.Done) { Cache.Instance.LootAlreadyUnloaded = true; _States.CurrentUnloadLootState = UnloadLootState.Idle; _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.CheckBookmarkAge; } break; case DedicatedBookmarkSalvagerBehaviorState.CheckBookmarkAge: if (DateTime.UtcNow >= Cache.Instance.NextSalvageTrip || Cache.Instance.InSpace) { if (Cache.Instance.GetSalvagingBookmark == null) { BookmarksThatAreNotReadyYet = Cache.Instance.BookmarksByLabel(Settings.Instance.BookmarkPrefix + " "); if (BookmarksThatAreNotReadyYet != null && BookmarksThatAreNotReadyYet.Any()) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "CheckBookmarkAge: There are [" + BookmarksThatAreNotReadyYet.Count() + "] Salvage Bookmarks that have not yet aged [" + Settings.Instance.AgeofBookmarksForSalvageBehavior + "] min.", Logging.White); } Logging.Log("DedicatedBookmarkSalvagerBehavior", "CheckBookmarkAge: Character mode is BookmarkSalvager and no bookmarks are ready to salvage.", Logging.White); //We just need a NextSalvagerSession timestamp to key off of here to add the delay if (Cache.Instance.InSpace) { // Questor does not handle in space starts very well, head back to base to try again LastAction = DateTime.UtcNow; Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase; break; } _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Idle; _States.CurrentQuestorState = QuestorState.Idle; Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes); break; } Logging.Log("DedicatedBookmarkSalvagerBehavior", "CheckBookmarkAge: There are [ " + Cache.Instance.AfterMissionSalvageBookmarks.Count() + " ] more salvage bookmarks older then:" + Cache.Instance.AgedDate.ToString(CultureInfo.InvariantCulture) + ", left to process", Logging.White); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging; Statistics.Instance.StartedSalvaging = DateTime.UtcNow; } else { Logging.Log("DedicatedBookmarkSalvagerBehavior", "CheckBookmarkAge: next salvage timer not expired. Waiting...", Logging.White); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Idle; _States.CurrentQuestorState = QuestorState.Idle; return; } break; case DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging: if (DateTime.UtcNow > Statistics.Instance.StartedSalvaging.AddMinutes(2)) { Logging.Log("DedicatedBookmarkSalvagebehavior", "Found [" + Cache.Instance.AfterMissionSalvageBookmarks.Count() + "] salvage bookmarks ready to process.", Logging.White); Statistics.Instance.StartedSalvaging = DateTime.UtcNow; //this will be reset for each "run" between the station and the field if using <unloadLootAtStation>true</unloadLootAtStation> Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes); } //we know we are connected here Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow; Cache.Instance.MyWalletBalance = Cache.Instance.DirectEve.Me.Wealth; Cache.Instance.OpenWrecks = true; if (Cache.Instance.InStation) { if (_States.CurrentArmState == ArmState.Idle) { _States.CurrentArmState = ArmState.SwitchToSalvageShip; } Arm.ProcessState(); } if (_States.CurrentArmState == ArmState.Done || Cache.Instance.InSpace) { _States.CurrentArmState = ArmState.Idle; if (_afterMissionSalvageBookmarks == null || Cache.Instance.InStation) { _afterMissionSalvageBookmarks = Cache.Instance.AfterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).ToList(); } _afterMissionSalvageBookmarks = _afterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).ToList(); if (DateTime.UtcNow < Cache.Instance.LastAccelerationGateDetected.AddSeconds(10)) //long enough that the timer should expire if we have to warp even small distances to the next bm { _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase; Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes); return; //Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "There is a gate on grid with us: deferring processing any bookmarks within CloseRangeScan because those are likely behind this gate and might have NPCs still there", Logging.White); //_afterMissionSalvageBookmarks = new List<DirectBookmark>(_afterMissionSalvageBookmarks.Where(b => Cache.Instance.DistanceFromMe(b.X ?? 0, b.Y ?? 0, b.Z ?? 0) > (int)Distance.DirectionalScannerCloseRange)).OrderBy(b => b.CreatedOn).ToList(); //int i = 1; //Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "Listing bookmarks in: _afterMissionSalvageBookmarks, they should be all more than CloseRangeScan [" + Distance.DirectionalScannerCloseRange + "] away.", Logging.Red); //foreach (var bm in _afterMissionSalvageBookmarks) //{ // Logging.Log("", "[" + i + "] BM Name: [" + bm.Title + "]" + "] Distance: [" + Cache.Instance.DistanceFromMe(bm.X ?? 0, bm.Y ?? 0, bm.Z ?? 0) + "]", Logging.Red); // i++; //} //if (_afterMissionSalvageBookmarks.Any()) //{ // Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "_afterMissionSalvageBookmarks contains [" + _afterMissionSalvageBookmarks.Count() + "] bookmarks", Logging.White); //} //else //{ // Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "_afterMissionSalvageBookmarks contains [ Zero ] bookmarks", Logging.White); // Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "AfterMissionSalvageBookmarks (including BMs we cant process yet) contains [" + Cache.Instance.AfterMissionSalvageBookmarks + "]", Logging.White); //} } DirectBookmark bookmark = _afterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).FirstOrDefault(); if (bookmark == null) { _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase; Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes); return; } Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "Salvaging at first oldest bookmarks created on: " + bookmark.CreatedOn.ToString(), Logging.White); List <DirectBookmark> bookmarksInLocal = new List <DirectBookmark>(_afterMissionSalvageBookmarks.Where(b => b.LocationId == Cache.Instance.DirectEve.Session.SolarSystemId). OrderBy(b => b.CreatedOn)); DirectBookmark localBookmark = bookmarksInLocal.FirstOrDefault(); if (localBookmark != null) { Traveler.Destination = new BookmarkDestination(localBookmark); } else { Traveler.Destination = new BookmarkDestination(bookmark); } _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoSalvageBookmark; //we know we are connected here Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow; Cache.Instance.LastInWarp = DateTime.UtcNow; Cache.Instance.MyWalletBalance = Cache.Instance.DirectEve.Me.Wealth; return; } break; case DedicatedBookmarkSalvagerBehaviorState.GotoSalvageBookmark: Traveler.ProcessState(); if (Cache.Instance.GateInGrid()) { //Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoSalvageBookmark: We found gate in salvage bookmark. Going back to Base", Logging.White); Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoSalvageBookmark: We found gate in salvage bookmark. Skipping this bookmark.", Logging.White); Cache.Instance.LastAccelerationGateDetected = DateTime.UtcNow; //we know we are connected here Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow; Cache.Instance.MyWalletBalance = Cache.Instance.DirectEve.Me.Wealth; _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging; Traveler.Destination = null; Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes); return; } if (_States.CurrentTravelerState == TravelerState.AtDestination) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoSalvageBookmark: Gate not found, we can start salvaging", Logging.White); //we know we are connected here Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow; Cache.Instance.MyWalletBalance = Cache.Instance.DirectEve.Me.Wealth; Cache.Instance.LastInWarp = DateTime.UtcNow; _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Salvage; Traveler.Destination = null; return; } if (Settings.Instance.DebugStates) { Logging.Log("Traveler.State is ", _States.CurrentTravelerState.ToString(), Logging.White); } break; case DedicatedBookmarkSalvagerBehaviorState.Salvage: if (Settings.Instance.DebugSalvage) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "salvage::: attempting to open cargo hold", Logging.White); } if (Cache.Instance.CurrentShipsCargo == null) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "salvage:: if (Cache.Instance.CurrentShipsCargo == null)", Logging.Teal); return; } if (Settings.Instance.DebugSalvage) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "salvage::: done opening cargo hold", Logging.White); } Cache.Instance.SalvageAll = true; Cache.Instance.OpenWrecks = true; Cache.Instance.CurrentlyShouldBeSalvaging = true; const int distanceToCheck = (int)Distances.OnGridWithMe; // is there any NPCs within distanceToCheck? EntityCache deadlyNPC = Cache.Instance.EntitiesOnGrid.Where(t => t.Distance < distanceToCheck && !t.IsEntityIShouldLeaveAlone && !t.IsContainer && t.IsNpc && t.CategoryId == (int)CategoryID.Entity && !t.IsLargeCollidable).OrderBy(t => t.Distance).FirstOrDefault(); if (deadlyNPC != null) { Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvage", "Npc name:[" + deadlyNPC.Name + "] with groupId:[" + deadlyNPC.GroupId + "].", Logging.White); // found NPCs that will likely kill out fragile salvage boat! DirectBookmark bookmark = Cache.Instance.AfterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).FirstOrDefault(); if (bookmark != null) { Cache.Instance.DeleteBookmarksOnGrid("DedicatedBookmarkSalvageBehavior"); return; } Statistics.Instance.FinishedSalvaging = DateTime.UtcNow; Cache.Instance.NextSalvageTrip = DateTime.UtcNow; _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase; return; } if (Cache.Instance.CurrentShipsCargo.IsValid && (Cache.Instance.CurrentShipsCargo.Capacity - Cache.Instance.CurrentShipsCargo.UsedCapacity) < Settings.Instance.ReserveCargoCapacity + 10) { Logging.Log("DedicatedBookmarkSalvageBehavior.Salvage", "We are full, go to base to unload", Logging.White); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase; break; } else if (Cache.Instance.CurrentShipsCargo.IsValid) { if (Settings.Instance.DebugSalvage) { Logging.Log("DedicatedSalvager", "CurrentCapacity [" + Cache.Instance.CurrentShipsCargo.Capacity + "] UsedCapacity [" + Cache.Instance.CurrentShipsCargo.UsedCapacity + "][" + Settings.Instance.ReserveCargoCapacity + "]", Logging.Debug); } } if (!Cache.Instance.UnlootedContainers.Any()) { if (!Cache.Instance.DeleteBookmarksOnGrid("DedicatedBookmarkSalvageBehavior")) { return; } // this can eventually be moved to somewhere else like unloadloot BUT... // that will mean keeping track of bookmarks we delete and such in this local list. _afterMissionSalvageBookmarks = Cache.Instance.AfterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).ToList(); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.CheckBookmarkAge; return; } if (DateTime.UtcNow > Cache.Instance.LastInWarp.AddMinutes(20)) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "It has been over 20 min since we were last in warp. Assuming something went wrong: setting GoToBase", Logging.Orange); _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase; return; } if (Settings.Instance.DebugSalvage) { Logging.Log("DedicatedBookmarkSalvagerBehavior", "salvage: we have more wrecks to salvage", Logging.White); } //we __cannot ever__ approach in salvage.cs so this section _is_ needed. Salvage.MoveIntoRangeOfWrecks(); try { // Overwrite settings, as the 'normal' settings do not apply Salvage.MaximumWreckTargets = Cache.Instance.MaxLockedTargets; Salvage.ReserveCargoCapacity = 80; Salvage.LootEverything = true; Salvage.ProcessState(); //Logging.Log("number of max cache ship: " + Cache.Instance.ActiveShip.MaxLockedTargets); //Logging.Log("number of max cache me: " + Cache.Instance.DirectEve.Me.MaxLockedTargets); //Logging.Log("number of max math.min: " + _salvage.MaximumWreckTargets); } finally { ApplySalvageSettings(); } break; case DedicatedBookmarkSalvagerBehaviorState.Default: _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Idle; break; } }