void getResult()
    {
        if (isServer && ServerBool)
        {
            if (ClientBool)
            {
                QuestionData.addScore(true);
                QuestionData.addScore(false);
                Debug.Log("Score added server"); Debug.Log("Score added client");
                GameObject.Find("correct").GetComponent <Text>().text = "Correct";
                GameObject.Find("Result").GetComponent <Text>().text  = "Je hebt juist geraden!\nJe tegenstandeer heeft ook juist geraden!";
            }
            else
            {
                Debug.Log("Score added sserver2");
                QuestionData.addScore(true);
                GameObject.Find("correct").GetComponent <Text>().text = "Fout";
                GameObject.Find("Result").GetComponent <Text>().text  = "Je hebt juist geraden!\nJe tegenstandeer heeft fout geraden!";
            }
        }
        else if (isServer)
        {
            if (ClientBool)
            {
                QuestionData.addScore(false);
                Debug.Log("Score added client 2");
                GameObject.Find("correct").GetComponent <Text>().text = "Fout";
                GameObject.Find("Result").GetComponent <Text>().text  = "Je hebt fout geraden!\nJe tegenstander heeft juist geraden!";
            }
            else
            {
                GameObject.Find("correct").GetComponent <Text>().text = "Fout";
                GameObject.Find("Result").GetComponent <Text>().text  = "Je hebt fout geraden!\nJe tegenstander heeft ook fout geraden!";
            }
        }

        if (!isServer && ClientBool)
        {
            if (ServerBool)
            {
                GameObject.Find("correct").GetComponent <Text>().text = "Correct";
                GameObject.Find("Result").GetComponent <Text>().text  = "Je hebt juist geraden!\nJe tegenstandeer heeft ook juist geraden!";
            }
            else
            {
                GameObject.Find("correct").GetComponent <Text>().text = "Correct";
                GameObject.Find("Result").GetComponent <Text>().text  = "Je hebt juist geraden!\nJe tegenstandeer heeft fout geraden!";
            }
        }
        else if (!isServer)
        {
            if (ServerBool)
            {
                GameObject.Find("correct").GetComponent <Text>().text = "Fout";
                GameObject.Find("Result").GetComponent <Text>().text  = "Je hebt fout geraden!\nJe tegenstander heeft juist geraden!";
            }
            else
            {
                GameObject.Find("correct").GetComponent <Text>().text = "Fout";
                GameObject.Find("Result").GetComponent <Text>().text  = "Je hebt fout geraden!\nJe tegenstander heeft ook fout geraden!";
            }
        }
        resultShowed = true;

        if (isServer)
        {
            ServerScore = QuestionData.getScore(true);
            ClientScore = QuestionData.getScore(false);
            GameObject.Find("Scores").GetComponent <Text>().text = "Jouw score: " + ServerScore + "\nTegenstander score: " + ClientScore;
        }
        else
        {
            GameObject.Find("Scores").GetComponent <Text>().text = "Jouw score: " + ClientScore + "\nTegenstander score: " + ServerScore;
        }
        GameObject.Find("Titel").GetComponent <Text>().text = "Vraag " + QuestionNr.ToString() + ":";



        for (int i = 0; i < Percents.Length; i++)
        {
            if (Percents[i] > HighestPercent)
            {
                HighestPercent = Percents[i];
                RightAnswer    = i + 1;
            }
        }

        //for (int i = 0; i < percenten.Length; i++)
        //{
        //    Debug.Log("Percent: " + percenten[i]);
        //}

        if (!isServer)
        {
            AnswerAmount = Answers.Length;
        }

        GameObject.Find("Results").GetComponent <Text>().text = "Resultaten:\n";

        for (int i = 0; i < AnswerAmount; i++)
        {
            GameObject.Find("Results").GetComponent <Text>().text = GameObject.Find("Results").GetComponent <Text>().text + Answers[i] + ": " + Percents[i] + "%\n";
        }
    }