void Start() { QH = FindObjectOfType <Quest_Handler>(); questQuestionMarkPic = (GameObject)Resources.Load("prefabs/Quest_Questionmark", typeof(GameObject)); questExclamation = (GameObject)Resources.Load("prefabs/Quest_Exclamation", typeof(GameObject)); delayRefresh = false; refreshMarks(); }
void Start() { QH = FindObjectOfType <Quest_Handler>(); QH.QuestListInitializeFinished += register; }