Example #1
0
    // Use this for initialization
    void Start()
    {
        get_num = Quest_Easy.Set_Scene_Num();
        if (get_num == 1)
        {
            dragon_pre_Red.SetActive(true);
            dragon_pre_Green.SetActive(false);
            dragon_pre_Blue.SetActive(false);
        }
        if (get_num == 2)
        {
            dragon_pre_Red.SetActive(false);
            dragon_pre_Green.SetActive(true);
            dragon_pre_Blue.SetActive(false);
        }
        if (get_num == 3)
        {
            dragon_pre_Red.SetActive(false);
            dragon_pre_Green.SetActive(false);
            dragon_pre_Blue.SetActive(true);
        }
        time             = 0;
        dragon_preview_f = false;

        Warning = GameObject.Find("Warning");
        script1 = Warning.GetComponent <Warning>();
    }
Example #2
0
 private void Update()
 {
     Button_push_cheak1 = Quest_Easy.Button_Push_Easy();
     Button_push_cheak2 = Quest_Normal.Button_Push_Normal();
     Button_push_cheak3 = Quest_Heard.Button_Push_Heard();
     if (Ecover_f == true)
     {
         Etime += Time.deltaTime;
         if (Etime >= 2.0f)
         {
             Ecover_f = false;
             Etime    = 0;
             NotClear_heard_Text.SetActive(false);
         }
     }
 }
Example #3
0
    // Use this for initialization
    void Start()
    {
        litlle.SetActive(false);
        litlle_time = 0;
        little_f    = false;

        nextTime = Time.time;

        Warning = GameObject.Find("Warning");
        //script1 = Warning.GetComponent<Warning>();

        Fire.SetActive(false);
        boss_sound.SetActive(false);
        //sound01 = GetComponent<AudioSource>();
        scene_cnt = Quest_Easy.Set_Scene_Num();
    }
Example #4
0
 // Use this for initialization
 void Start()
 {
     scene_cnt = Quest_Easy.Set_Scene_Num();
     Debug.Log("scene_cnt == " + scene_cnt);
     if (scene_cnt == 1)
     {
         stage_sound1.SetActive(true);
     }
     if (scene_cnt == 2)
     {
         stage_sound2.SetActive(true);
     }
     if (scene_cnt == 3)
     {
         stage_sound3.SetActive(true);
     }
 }
Example #5
0
    void Start()
    {
        scene_cnt  = Quest_Easy.Set_Scene_Num();
        damage_hit = GameObject.Find("damage_hit");
        script     = damage_hit.GetComponent <Player_damage>();

        warning = GameObject.Find("Warning");
        script2 = warning.GetComponent <Warning>();

        img       = GetComponent <Image>();
        img.color = Color.clear;

        img1       = GetComponent <Image>();
        img1.color = Color.clear;

        img2       = GetComponent <Image>();
        img2.color = Color.clear;

        img3       = GetComponent <Image>();
        img3.color = Color.clear;
    }
Example #6
0
    // Use this for initialization
    void Start()
    {
        get_num       = Quest_Easy.Set_Scene_Num();
        skeletonPoint = GameObject.Find("skeletonPoint");
        //script = skeletonPoint.GetComponent<Spawn_skel>();

        skeletonNPoint = GameObject.Find("skeletonNPoint");
        //script1 = skeletonNPoint.GetComponent<Spawn_skel1>();


        skeletonSPoint = GameObject.Find("skeletonSPoint");
        //script2 = skeletonSPoint.GetComponent<Spawn_skel2>();

        Spawn_skel_gold = GameObject.Find("skeletonSPoint_gold");
        //script_gold = Spawn_skel_gold.GetComponent<Spawn_skel_gold>();

        time = 0;
        warning.SetActive(false);
        warning2.SetActive(false);
        Warning_Sound.SetActive(false);

        dragon_f = false;

        sound01 = GetComponent <AudioSource>();

        MainCam.SetActive(true);
        SubCam.SetActive(false);

        dragon_preview = GameObject.Find("dragon_preview");
        //script3 = dragon_preview.GetComponent<Dragon_preview_move>();
        d_f             = false;
        dragon_active_f = false;

        dragon_pre.SetActive(false);
        sound_off = false;
        stage_sound.SetActive(true);
        bless_hit.SetActive(false);
        warning_OK = false;
    }
Example #7
0
 // Use this for initialization
 void Start()
 {
     scene_cnt = Quest_Easy.Set_Scene_Num();
     if (scene_cnt == 1)
     {
         interval = 2;
     }
     if (scene_cnt == 2)
     {
         interval = 2;
     }
     if (scene_cnt == 3)
     {
         interval = 2;
     }
     GameStart    = GameObject.Find("GameStart");
     script       = GameStart.GetComponent <GameStartText_No_Endless>();
     warning_gold = false;
     cnt          = 0;
     InvokeRepeating("SpawnObj", 0.1f, interval);
     var2 = Random.Range(0, 3);
 }
Example #8
0
 // Use this for initialization
 void Start()
 {
     scene_cnt = Quest_Easy.Set_Scene_Num();
     if (scene_cnt == 1)
     {
         interval       = 3;
         skeleton_count = 5;
     }
     if (scene_cnt == 2)
     {
         interval       = 1.5f;
         skeleton_count = 11;
     }
     if (scene_cnt == 3)
     {
         interval       = 2;
         skeleton_count = 10;
     }
     GameStart = GameObject.Find("GameStart");
     //script = GameStart.GetComponent<GameStartText>();
     warning_f1 = false;
     cnt        = 0;
     InvokeRepeating("SpawnObj", 0.1f, interval);
 }
Example #9
0
 private void Update()
 {
     Button_push_cheak1 = Quest_Easy.Button_Push_Easy();
     Button_push_cheak2 = Quest_Heard.Button_Push_Heard();
     Button_push_cheak3 = Quest_Endless.Button_Push_Endless();
 }
Example #10
0
 private void Update()
 {
     Button_push_cheak1 = Quest_Easy.Button_Push_Easy();
     Button_push_cheak2 = Quest_Normal.Button_Push_Normal();
     Button_push_cheak3 = Quest_Endless.Button_Push_Endless();
 }