private void QuestAccepted(QuestTracker quest)
    {
        QuestUI questUI = Instantiate(questUIprefab, inProgressQuestContainer);

        questUI.SetQuest(quest);
        if (inProgressQuestUIList.Count == 0)
        {
            inProgressQuestContainer.gameObject.SetActive(true);
            QuestUISelected(questUI);
        }
        inProgressQuestUIList.Add(questUI);
    }