private Quest(Models.QuestState questState) { QID = questState.QID; QuestInfo = QuestTable.Quests.FirstOrDefault(q => q.TableIndex == QID); CID = (ulong)questState.CID; State = questState.State; Progress = questState.Progress; FailCount = (ushort)questState.FailCount; }
private Quest(int qid) { QID = qid; QuestInfo = QuestTable.Quests.FirstOrDefault(q => q.TableIndex == QID); }