public virtual bool IsMatchLevel(QuestItemInfo item)
 {
     QuestTable.QuestTableData tableData = item.infoData.questData.tableData;
     if (enemyLevelMin <= tableData.GetMainEnemyLv() && tableData.GetMainEnemyLv() <= enemyLevelMax)
     {
         return(true);
     }
     return(false);
 }
Example #2
0
    private void SetUpEnemy(Transform t, QuestTable.QuestTableData quest)
    {
        EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)quest.GetMainEnemyID());

        if (enemyData != null)
        {
            ClearStatusQuest clearStatusQuestData = MonoBehaviourSingleton <QuestManager> .I.GetClearStatusQuestData(quest.questID);

            bool   flag    = clearStatusQuestData != null;
            int    icon_id = 10999;
            string text    = "?????";
            string text2   = "??";
            if (flag)
            {
                icon_id = enemyData.iconId;
                text    = enemyData.name;
                text2   = quest.GetMainEnemyLv().ToString();
            }
            ItemIcon itemIcon = ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, icon_id, null, FindCtrl(t, UI.OBJ_ENEMY), ELEMENT_TYPE.MAX, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY);
            itemIcon.SetDepth(7);
            SetElementSprite(t, UI.SPR_ENM_ELEMENT, (int)enemyData.element);
            SetActive(t, UI.SPR_ENM_ELEMENT, flag);
            SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement);
            SetActive(t, UI.SPR_WEAK_ELEMENT, flag);
            bool flag2 = enemyData.weakElement == ELEMENT_TYPE.MAX;
            SetActive(t, UI.STR_NON_WEAK_ELEMENT, flag2 && flag);
            SetActive(t, UI.STR_UNKNOWN_WEAK_ELEMENT, !flag);
            SetLabelText(t, UI.LBL_MONSTER_NAME, text);
            SetLabelText(t, UI.LBL_MONSTER_LEVEL, StringTable.Format(STRING_CATEGORY.MAIN_STATUS, 1u, text2));
        }
    }
 public override bool IsMatchLevel(QuestItemInfo item)
 {
     QuestTable.QuestTableData tableData = item.infoData.questData.tableData;
     if (enemyLevel == tableData.GetMainEnemyLv())
     {
         return(true);
     }
     return(false);
 }
Example #4
0
    private void SetDropItemIcon(SortCompareData[] dropItemList, Transform t_grid, int wave)
    {
        if (dropItemList != null)
        {
            string text = string.Format(StringTable.Get(STRING_CATEGORY.RUSH_WAVE, 10004400u), wave);
            SetLabelText(t_grid, UI.LBL_DROP_ITEM_WAVE, text);
            QuestTable.QuestTableData questData = Singleton <QuestTable> .I.GetQuestData((uint)MonoBehaviourSingleton <InGameManager> .I.GetRushQuestId(wave));

            string text2 = "Lv" + questData.GetMainEnemyLv().ToString() + Singleton <EnemyTable> .I.GetEnemyName((uint)questData.GetMainEnemyID());

            SetLabelText(t_grid, UI.LBL_BOSS_NAME, text2);
            SetGrid(t_grid, UI.GRD_DROP_ITEM, null, dropItemList.Length, true, delegate(int i, Transform o, bool is_recycle)
            {
                ItemIcon icon = null;
                if (i < dropItemList.Length)
                {
                    icon = CreateItemIcon(dropItemList[i], o, "DROP", i);
                }
                Transform val = SetPrefab(o, "QuestResultDropIconOpener", true);
                QuestResultDropIconOpener.Info info2 = new QuestResultDropIconOpener.Info
                {
                    IsRare   = ResultUtility.IsRare(dropItemList[i]),
                    IsBroken = ResultUtility.IsBreakReward(dropItemList[i])
                };
                val.GetComponent <QuestResultDropIconOpener>().Initialized(icon, info2, delegate(Transform t, QuestResultDropIconOpener.Info info, bool is_skip)
                {
                    string ui_effect_name = "ef_ui_dropitem_silver_01";
                    if (info.IsBroken)
                    {
                        ui_effect_name = "ef_ui_dropitem_red_01";
                    }
                    else if (info.IsRare)
                    {
                        ui_effect_name = "ef_ui_dropitem_gold_01";
                    }
                    SetVisibleWidgetOneShotEffect(GetCtrl(UI.OBJ_SCROLL_VIEW), t, ui_effect_name);
                });
            });
        }
    }
    public override void UpdateUI()
    {
        //IL_017c: Unknown result type (might be due to invalid IL or missing references)
        Desc desc = GameSection.GetEventData() as Desc;

        if (desc != null)
        {
            QuestTable.QuestTableData questData = desc.questData;
            if (questData != null)
            {
                EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questData.GetMainEnemyID());

                if (enemyData != null)
                {
                    int mainEnemyLv = questData.GetMainEnemyLv();
                    SetLabelText((Enum)UI.LBL_NAME, enemyData.name);
                    SetLabelText((Enum)UI.NUM_LV, mainEnemyLv.ToString());
                    SetElementSprite((Enum)UI.STR_ELEM, (int)enemyData.weakElement);
                    if (enemyData.weakElement != ELEMENT_TYPE.MAX)
                    {
                        SetActive((Enum)UI.STR_WEAK_NONE, false);
                    }
                    int num  = (int)(questData.limitTime / 60f);
                    int num2 = (int)(questData.limitTime % 60f);
                    SetLabelText((Enum)UI.NUM_TIMER, $"{num:D2}:{num2:D2}");
                    UI[] array = new UI[10]
                    {
                        UI.OBJ_DIFFICULT_STAR_1,
                        UI.OBJ_DIFFICULT_STAR_2,
                        UI.OBJ_DIFFICULT_STAR_3,
                        UI.OBJ_DIFFICULT_STAR_4,
                        UI.OBJ_DIFFICULT_STAR_5,
                        UI.OBJ_DIFFICULT_STAR_6,
                        UI.OBJ_DIFFICULT_STAR_7,
                        UI.OBJ_DIFFICULT_STAR_8,
                        UI.OBJ_DIFFICULT_STAR_9,
                        UI.OBJ_DIFFICULT_STAR_10
                    };
                    int num3 = (int)(questData.difficulty + 1);
                    int i    = 0;
                    for (int num4 = array.Length; i < num4; i++)
                    {
                        SetActive((Enum)array[i], i < num3);
                    }
                    PlayTween((Enum)UI.TWN_DIFFICULT_STAR, true, (EventDelegate.Callback)null, false, 0);
                    QuestInfoData.Mission[] array2 = QuestInfoData.CreateMissionData(questData);
                    if (array2 != null)
                    {
                        GetCtrl(UI.MISSION).get_gameObject().SetActive(true);
                        UI[] array3 = new UI[3]
                        {
                            UI.MISSION_LABEL_01,
                            UI.MISSION_LABEL_02,
                            UI.MISSION_LABEL_03
                        };
                        UI[] array4 = new UI[3]
                        {
                            UI.MISSION_CROWN_ON_01,
                            UI.MISSION_CROWN_ON_02,
                            UI.MISSION_CROWN_ON_03
                        };
                        UI[] array5 = new UI[3]
                        {
                            UI.MISSION_CROWN_OFF_01,
                            UI.MISSION_CROWN_OFF_02,
                            UI.MISSION_CROWN_OFF_03
                        };
                        int num5 = Mathf.Min(array2.Length, 3);
                        for (int j = 0; j < num5; j++)
                        {
                            QuestInfoData.Mission mission = array2[j];
                            SetActive((Enum)array4[j], CLEAR_STATUS.CLEAR == mission.state);
                            SetActive((Enum)array5[j], CLEAR_STATUS.CLEAR != mission.state);
                            SetLabelText((Enum)array3[j], mission.tableData.missionText);
                        }
                    }
                    if (desc.reward != null)
                    {
                        Array.Sort(desc.reward, (QuestInfoData.Quest.Reward l, QuestInfoData.Quest.Reward r) => l.priority - r.priority);
                    }
                    SetFontStyle((Enum)UI.LBL_NAME, 2);
                    SetFontStyle((Enum)UI.NUM_LV, 2);
                    SetFontStyle((Enum)UI.LBL_LV, 2);
                    countAnimStep = 0;
                    timeLimit     = MonoBehaviourSingleton <InGameSettingsManager> .I.happenQuestDirection.confirmUITime;
                    prevTime      = -1;
                    isAnswer      = false;
                    Update();
                    UpdateAnchors();
                    PlayTween((Enum)UI.OBJ_FRAME, true, (EventDelegate.Callback)null, true, 0);
                    PlayTween((Enum)UI.COUNT_ANIM_0, true, (EventDelegate.Callback)null, false, 0);
                }
            }
        }
    }
Example #6
0
    private void SetQuestData(QuestTable.QuestTableData questData, Transform t)
    {
        //IL_0257: Unknown result type (might be due to invalid IL or missing references)
        //IL_0264: Unknown result type (might be due to invalid IL or missing references)
        //IL_0279: Unknown result type (might be due to invalid IL or missing references)
        //IL_02ff: Unknown result type (might be due to invalid IL or missing references)
        //IL_030c: Unknown result type (might be due to invalid IL or missing references)
        //IL_0319: Unknown result type (might be due to invalid IL or missing references)
        UI[] array = new UI[10]
        {
            UI.OBJ_DIFFICULT_STAR_1,
            UI.OBJ_DIFFICULT_STAR_2,
            UI.OBJ_DIFFICULT_STAR_3,
            UI.OBJ_DIFFICULT_STAR_4,
            UI.OBJ_DIFFICULT_STAR_5,
            UI.OBJ_DIFFICULT_STAR_6,
            UI.OBJ_DIFFICULT_STAR_7,
            UI.OBJ_DIFFICULT_STAR_8,
            UI.OBJ_DIFFICULT_STAR_9,
            UI.OBJ_DIFFICULT_STAR_10
        };
        int num = (int)(questData.difficulty + 1);
        int i   = 0;

        for (int num2 = array.Length; i < num2; i++)
        {
            SetActive(t, array[i], i < num);
        }
        ResetTween(t, UI.TWN_DIFFICULT_STAR, 0);
        PlayTween(t, UI.TWN_DIFFICULT_STAR, true, null, false, 0);
        EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questData.GetMainEnemyID());

        if (enemyData != null)
        {
            SetActive(t, UI.OBJ_ENEMY, true);
            int         iconId   = enemyData.iconId;
            RARITY_TYPE?rarity   = (questData.questType != QUEST_TYPE.ORDER) ? null : new RARITY_TYPE?(questData.rarity);
            ItemIcon    itemIcon = ItemIcon.Create(ITEM_ICON_TYPE.QUEST_ITEM, iconId, rarity, FindCtrl(t, UI.OBJ_ENEMY), enemyData.element, null, -1, null, 0, false, -1, false, null, false, 0, 0, false, GET_TYPE.PAY);
            itemIcon.SetEnableCollider(false);
            SetActive(t, UI.SPR_ELEMENT_ROOT, enemyData.element != ELEMENT_TYPE.MAX);
            SetElementSprite(t, UI.SPR_ELEMENT, (int)enemyData.element);
            SetElementSprite(t, UI.SPR_WEAK_ELEMENT, (int)enemyData.weakElement);
            SetActive(t, UI.STR_NON_WEAK_ELEMENT, enemyData.weakElement == ELEMENT_TYPE.MAX);
        }
        else
        {
            SetActive(t, UI.OBJ_ENEMY, false);
            SetElementSprite(t, UI.SPR_WEAK_ELEMENT, 6);
            SetActive(t, UI.STR_NON_WEAK_ELEMENT, true);
        }
        Transform val  = FindCtrl(t, UI.SPR_ICON_DOUBLE);
        Transform val2 = FindCtrl(t, UI.SPR_ICON_DEFENSE_BATTLE);
        Transform val3 = FindCtrl(t, UI.LBL_RECRUTING_MEMBERS);
        Transform val4 = FindCtrl(t, UI.SPR_WINDOW_BASE);

        if (val4 != null)
        {
            UISprite  component  = val4.GetComponent <UISprite>();
            Transform val5       = FindCtrl(t, UI.OBJ_SEARCH_INFO_ROOT);
            UISprite  component2 = val5.GetComponent <UISprite>();
            if (questData.questType == QUEST_TYPE.GATE || questData.questType == QUEST_TYPE.DEFENSE)
            {
                component.spriteName  = "QuestListPlateO";
                component2.spriteName = "SearchAdWindowO";
                val.get_gameObject().SetActive(true);
                val2.get_gameObject().SetActive(questData.questType == QUEST_TYPE.DEFENSE);
                val3.get_gameObject().SetActive(questData.questType == QUEST_TYPE.DEFENSE);
                string format = StringTable.Get(STRING_CATEGORY.GATE_QUEST_NAME, 0u);
                string text   = string.Empty;
                if (enemyData != null)
                {
                    text = string.Format(format, questData.GetMainEnemyLv(), enemyData.name);
                }
                SetLabelText(t, UI.LBL_QUEST_NAME, text);
                SetLabelText(t, UI.LBL_QUEST_NUM, string.Empty);
            }
            else
            {
                component.spriteName  = "QuestListPlateN";
                component2.spriteName = "SearchAdWindow";
                val.get_gameObject().SetActive(false);
                val2.get_gameObject().SetActive(false);
                val3.get_gameObject().SetActive(false);
                SetLabelText(t, UI.LBL_QUEST_NAME, questData.questText);
                SetLabelText(t, UI.LBL_QUEST_NUM, string.Format(base.sectionData.GetText("QUEST_NUMBER"), questData.locationNumber, questData.questNumber));
            }
        }
        else
        {
            SetLabelText(t, UI.LBL_QUEST_NAME, questData.questText);
            SetLabelText(t, UI.LBL_QUEST_NUM, string.Format(base.sectionData.GetText("QUEST_NUMBER"), questData.locationNumber, questData.questNumber));
        }
    }