public void RepairEquipment() { if (questDb.activeQuest.Count >= 2) { questProg.AddToProgress(1); questDb.activeQuest [1].ChainId = 1; } }
public void DropAnItem() { generateLootAmount = Random.Range(0, 4); for (int i = 0; i < generateLootAmount; i++) { myItems.Add(dropManager.GetComponent <DropItemList> ().DropAnItem()); } Debug.Log(questProg.CalculateDropChance()); if (questProg.CalculateDropChance()) { Debug.Log("I dropped a quest Item"); questProg.AddToProgress(0); myItems.Add(itemDb.database[itemDb.database.Count - 1]); } dropedItemsOnce = true; GenerateTheLootBox(); }