// Update is called once per frame
 void Update()
 {
     if (!eaten)
     {
         if (presenceCollider.GetStatus())
         {
             detectedPlayer = presenceCollider.GetPlayerTag();
             if (detectedPlayer == Utils.player2Tag && Input.GetButtonDown(Utils.player2AB1))
             {
                 GameObject.FindGameObjectWithTag(Utils.player2Tag).GetComponent <PlayerInventory>().Add(this.objectType);
                 eaten = true;
                 RemoveBerriesFromBush();
                 questManager.AddEatenBushes(this);
             }
         }
     }
 }