// Use this for initialization private void Start() { questManagement = this; questButton.SetActive(false); finishedQuestButton.SetActive(false); singleObjective.SetActive(false); createdObjectives = new List <GameObject>(); createdQuestButtons = new List <GameObject>(); }
public QuestController( ILogger <QuestController> logger, ICurrentSession session, IDB_GenericInterface <Quest> questDAO ) { _logger = logger; _session = session; _loggedStudent = _session.LoggedUser as Student; _questDAO = questDAO; _questManager = new QuestManagement(); }
public static void InitializeRepository(IObjectContainer objectContainer) { CleanupRepository(); var logger = new FakeLogger(); objectContainer.RegisterInstanceAs <Logger>(logger); var rewardTemplatesRepository = new RewardTemplatesJsonFileRepository("rewardTemplates.json"); objectContainer.RegisterInstanceAs <IRewardTemplatesRepository>(rewardTemplatesRepository); var valueRandomizer = new ValueRandomizer(); objectContainer.RegisterInstanceAs <IValueRandomizer>(valueRandomizer); var accountRepo = new AccountJsonFileRepository("accounts.json"); objectContainer.RegisterInstanceAs <IAccountRepository>(accountRepo); var refreshRepo = new RefreshJsonFileRepository(Directory.GetCurrentDirectory()); objectContainer.RegisterInstanceAs <IRefreshRepository>(refreshRepo); var configRepo = new ConfigJsonFileRepository("configuration.json"); objectContainer.RegisterInstanceAs <IConfigRepository>(configRepo); var accountManagement = new AccountManagement(accountRepo); objectContainer.RegisterInstanceAs <IAccountManagement>(accountManagement); var refreshingMechnism = new RefreshingMechnism(refreshRepo, configRepo, accountManagement); objectContainer.RegisterInstanceAs <IRefreshingMechnism>(refreshingMechnism); var mercenaryRepo = new MercenaryJsonFileRepository(Directory.GetCurrentDirectory()); objectContainer.RegisterInstanceAs <IMercenaryRepository>(mercenaryRepo); var recruitRepo = new RecruitsJsonRepository(Directory.GetCurrentDirectory()); objectContainer.RegisterInstanceAs <IRecruitsRepository>(recruitRepo); var mercenaryTemplateRepository = new MercenaryTemplateJsonFileRepository("mercenaryTemplates.json"); objectContainer.RegisterInstanceAs <IMercenaryTemplateRepository>(mercenaryTemplateRepository); var packFormationRepository = new PackFormationJsonFileRepository(Directory.GetCurrentDirectory()); objectContainer.RegisterInstanceAs <IPackFormationRepository>(packFormationRepository); var packFormationBuilder = new PackFormationBuilder(packFormationRepository, accountManagement); objectContainer.RegisterInstanceAs <IPackFormationBuilder>(packFormationBuilder); var itemTemplateRepository = new ItemTemplateJsonFileRepository("itemTemplates.json"); objectContainer.RegisterInstanceAs <IItemTemplateRepository>(itemTemplateRepository); var positionInInventoryRepository = new PositionInInventoryJsonFileRepository(Directory.GetCurrentDirectory()); objectContainer.RegisterInstanceAs <IPositionInInventoryRepository>(positionInInventoryRepository); var inventoryManagement = new InventoryManagement(itemTemplateRepository, positionInInventoryRepository, accountManagement); objectContainer.RegisterInstanceAs <IInventoryManagement>(inventoryManagement); var mercenaryManagement = new MercenaryManagement(mercenaryRepo, accountManagement, mercenaryTemplateRepository, valueRandomizer, configRepo, recruitRepo, inventoryManagement, refreshingMechnism); objectContainer.RegisterInstanceAs <IMercenaryManagement>(mercenaryManagement); var formationTemplateRepository = new FormationTemplateJsonFileRepository("formationTemplates.json"); objectContainer.RegisterInstanceAs <IFormationTemplateRepository>(formationTemplateRepository); var opponentPackFormationBuilder = new OpponentPackFormationBuilder(formationTemplateRepository, mercenaryManagement); objectContainer.RegisterInstanceAs <IOpponentPackFormationBuilder>(opponentPackFormationBuilder); var fightMechanizm = new FightMechanizm(valueRandomizer); objectContainer.RegisterInstanceAs <IFightMechanizm>(fightMechanizm); var fightManagement = new FightManagement(opponentPackFormationBuilder, fightMechanizm, packFormationBuilder, mercenaryManagement); objectContainer.RegisterInstanceAs <IFightManagement>(fightManagement); var questRepository = new QuestsJasonFileRepository(Directory.GetCurrentDirectory()); objectContainer.RegisterInstanceAs <IQuestRepository>(questRepository); var questManagement = new QuestManagement(configRepo, refreshingMechnism, valueRandomizer, formationTemplateRepository, accountManagement, questRepository, rewardTemplatesRepository, inventoryManagement, itemTemplateRepository, fightManagement); objectContainer.RegisterInstanceAs <IQuestManagement>(questManagement); }