/* Fin click de ajustes */ /* Inicio click de misiones */ /* Abre la pantalla de misiones, carga las misiones activas y sitúa su descripción en los textos de la pantalla */ public void QuestsBt() { mainMenu.SetActive(false); player.SetActive(false); questsMenu.SetActive(true); currentWindow = 4; Quest[] quests = QuestLoader.GetActiveQuests(); mission1Text.text = "Mission: " + quests[0].description; mission1Reward.text = "Reward: " + quests[0].reward.ToString(); if (DataManager.GetMissionCompleted(0)) { mission1Complete.gameObject.SetActive(true); } else { mission1Complete.gameObject.SetActive(false); } mission2Text.text = "Mission: " + quests[1].description; mission2Reward.text = "Reward: " + quests[1].reward.ToString(); if (DataManager.GetMissionCompleted(1)) { mission2Complete.gameObject.SetActive(true); } else { mission2Complete.gameObject.SetActive(false); } mission3Text.text = "Mission: " + quests[2].description; mission3Reward.text = "Reward: " + quests[2].reward.ToString(); if (DataManager.GetMissionCompleted(2)) { mission3Complete.gameObject.SetActive(true); } else { mission3Complete.gameObject.SetActive(false); } }