public QuestKousyou(Mst_slotitem_remodel_detail menuData, Mem_slotitem afterSlotItem, bool success) : this() { this.type = QuestKousyou.KousyouKind.RemodelSlot; this.remodelDetail = menuData; this.remodelAfterSlot = afterSlotItem; this.successFlag = success; }
public QuestKousyou(List <Mst_slotitem> destroySlotItem) : this() { this.type = QuestKousyou.KousyouKind.DestroyItem; this.destroyItems = destroySlotItem; }
public QuestKousyou(Dictionary <enumMaterialCategory, int> useMat, bool success) : this() { this.type = QuestKousyou.KousyouKind.CreateSlot; this.useMaterial = useMat; this.successFlag = success; }
public QuestKousyou(Mst_ship destroyShip) : this() { this.type = QuestKousyou.KousyouKind.DestroyShip; this.destroyShip = destroyShip; }
public QuestKousyou(Dictionary <enumMaterialCategory, int> useMat, int createShip) : this() { this.type = QuestKousyou.KousyouKind.CreateShip; this.useMaterial = useMat; this.createShipId = createShip; }