private void BindReference() { Transform root = this.transform; for (int i = 0; i < GameConst.COUNT_QUEST; i++) { var button = transform.Find(String.Format("Quests/BtnQuest ({0})", i + 1)).GetComponent <ExButton>(); var title = transform.Find(String.Format("Quests/BtnQuest ({0})/Text", i + 1)).GetComponent <Text>(); m_QuestButtons.Add(new QuestButton { index = i, botton = button, title = title, }); } m_ViewInformation = root.Find("QuestInformation").GetComponent <QuestInfoView>(); for (int i = 1; i <= 2; i++) { Text txt = root.Find(String.Format("PlayerQuests/Quest ({0})/Text", i)).GetComponent <Text>(); m_TxtPlayerQuests.Add(txt); } }
public async Task <ActionResult <QuestInfoView> > Get(int id) { Quest quest = await _db.Quests .Include(x => x.QuestGiver) .Include(x => x.QuestEnding) .Include(x => x.QuestChains) .ThenInclude(x => x.Chain) .Include(x => x.QuestPlayers) .ThenInclude(x => x.Player) .Include(x => x.QuestItems) .ThenInclude(x => x.Item) .Include(x => x.QuestItems) .ThenInclude(x => x.StartingNpc) .FirstOrDefaultAsync(x => x.Id == id); if (quest == null) { return(NotFound()); } var questView = new QuestInfoView { Quest = new Quest { AmountToPrint = quest.AmountToPrint, ArtisticTextLink = quest.ArtisticTextLink, Complexity = quest.Complexity, Description = quest.Description, Grade = quest.Grade, Id = quest.Id, IsArtisticTextReady = quest.IsArtisticTextReady, Name = quest.Name, TechnicalDescriptionLink = quest.TechnicalDescriptionLink, IsTechnicalDescriptionReady = quest.IsTechnicalDescriptionReady, IsPrinted = quest.IsPrinted, QuestEndingId = quest.QuestEndingId, QuestGiverId = quest.QuestGiverId, }, QuestGiver = new Npc { Description = quest.QuestGiver.Description, Id = quest.QuestGiver.Id, Name = quest.QuestGiver.Name, }, QuestEnding = new Npc { Description = quest.QuestEnding.Description, Id = quest.QuestEnding.Id, Name = quest.QuestEnding.Name, }, Chains = quest.QuestChains.Select(x => x.Chain).Select(c => new Chain { Id = c.Id, Name = c.Name, Description = c.Description, }).ToList(), Players = quest.QuestPlayers.Select(x => x.Player).Select(p => new Player { Id = p.Id, Description = p.Description, Name = p.Name, }).ToList(), QuestItems = quest.QuestItems.Select(x => new QuestItem { AmountNeeded = x.AmountNeeded, Id = x.Id, IsReady = x.IsReady, IsTechnicalDocumentReady = x.IsTechnicalDocumentReady, TechnicalDocumentForNpc = x.TechnicalDocumentForNpc, StartingNpc = new Npc { Id = x.StartingNpcId, Name = x.StartingNpc.Name, }, Item = new Item { Id = x.ItemId, Name = x.Item.Name, PictureLink = x.Item.PictureLink, }, Quest = new Quest { Id = x.QuestId, Name = x.Quest.Name, }, }).ToList(), }; return(new ObjectResult(questView)); }