void Start() { tempEvent = new EventData(); playerStats = GameObject.Find("Player").GetComponent <PlayerStats>(); eventQueue = GameObject.Find("EventDisplay").GetComponent <EventQueue>(); QHud = GameObject.Find("QuestDisplay").GetComponent <QuestHUD>(); }
private void Awake() { eventQueue = GameObject.Find("EventDisplay").GetComponent <EventQueue>(); questsHolder = GameObject.Find("QuestsHolder").GetComponent <QuestsHolder>(); QHud = GameObject.Find("QuestDisplay").GetComponent <QuestHUD>(); ZF = FindObjectOfType <Zone_Flags>(); if (QuestName.Length > 27) { Debug.LogError("Either change QuestUI or Length of this QuestName. This will not look good in UI"); } }
public void AddQuest(Quest quest) { if (openQuests.Contains(quest)) { return; } if (questHUDs.ContainsKey(quest.ID)) { return; } if (HasCapacity() == false) { DebugLog.Print(DebugLog.LogType.Warning, "cannot add quest. exceed max num of quests."); return; } quest.OnCompleted -= OnCompletedHandler; quest.OnCompleted += OnCompletedHandler; quest.OnClosed -= OnClosedHandler; quest.OnClosed += OnClosedHandler; openQuests.Add(quest); GameObject newQuestHUD = Instantiate(QuestHUDPrefab.gameObject, Holder); QuestHUD questHUD = newQuestHUD.GetComponent <QuestHUD>(); questHUDs.Add(quest.ID, questHUD); switch (quest.Type) { case Quest.QuestType.Collect: questHUD.Initialize(quest.name, quest.Item, quest.Num); break; case Quest.QuestType.Talk: questHUD.Initialize(quest.name, quest.ToCharacter); break; } }