Inheritance: MonoBehaviour
Example #1
0
 public void SetQuestButton(QuestGUI parent, Quest quest, bool inProgress = false)
 {
     Parent = parent;
     Quest  = quest;
     if (inProgress)
     {
     }
 }
Example #2
0
    public void Start()
    {
        _ambassador     = Ambassador.Instance;
        _questGUI       = GetComponent <QuestGUI>();
        _maestro        = Maestro.DetectLastInstance();
        _fader          = (Fader)FindObjectOfType(typeof(Fader));
        _saveFileAccess = _ambassador.gameObject.GetComponent <SaveFileAccess>();

        PauseHud.Initialize(_maestro);
        PauseForm.Initialize(_maestro);
        SettingsForm.Initialize(_maestro);
    }
Example #3
0
 // Use this for initialization
 void Start()
 {
     playerScript     = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();
     questPanelScript = questPanel.GetComponent <QuestGUI>();
 }