public void SetQuestButton(QuestGUI parent, Quest quest, bool inProgress = false) { Parent = parent; Quest = quest; if (inProgress) { } }
public void Start() { _ambassador = Ambassador.Instance; _questGUI = GetComponent <QuestGUI>(); _maestro = Maestro.DetectLastInstance(); _fader = (Fader)FindObjectOfType(typeof(Fader)); _saveFileAccess = _ambassador.gameObject.GetComponent <SaveFileAccess>(); PauseHud.Initialize(_maestro); PauseForm.Initialize(_maestro); SettingsForm.Initialize(_maestro); }
// Use this for initialization void Start() { playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); questPanelScript = questPanel.GetComponent <QuestGUI>(); }