Example #1
0
 private bool onReplayQuest(QuestEvents.ReplayQuest evt)
 {
     adjustSceneForQuest(isQuestActive: true);
     return(false);
 }
Example #2
0
 private bool onQuestReplayed(QuestEvents.ReplayQuest evt)
 {
     loadSprite(evt.Quest);
     return(false);
 }