Example #1
0
        // Go go maximum code duplication (for now)
        public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
        {
            QuestDefiniton def = new QuestDefiniton();

            def.dateOrSomething  = "2012/01/05";
            def.needsToBeNonzero = 0x00000020;
            def.getsSetToWord    = 0x0000000B;
            def.questNameString  = 30010;
            def.playTime         = (byte)QuestListPacket.EstimatedTime.Short;
            def.partyType        = (byte)QuestListPacket.PartyType.SinglePartyQuest;
            def.difficulties     = (byte)QuestListPacket.Difficulties.Normal | (byte)QuestListPacket.Difficulties.hard | (byte)QuestListPacket.Difficulties.VeryHard | (byte)QuestListPacket.Difficulties.SuperHard;
            def.requiredLevel    = 1;
            // Not sure why but these need to be set for the quest to be enabled
            def.field_FF  = 0xF1;
            def.field_101 = 1;

            QuestDifficultyPacket.QuestDifficulty diff = new QuestDifficultyPacket.QuestDifficulty();
            diff.dateOrSomething = "2012/01/05";
            diff.something       = 0x20;
            diff.something2      = 0x0B;
            diff.questNameString = 30010;

            // These are likely bitfields
            diff.something3 = 0x00030301;

            var quest = new Quest("arks_010120");

            quest.questDef = def;
            context.currentParty.CurrentQuest = quest;
            context.SendPacket(new SetQuestPacket(def, context.User));
            context.SendPacket(new QuestStartPacket(def, diff));
        }
Example #2
0
        public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
        {
            // What am I doing
            QuestDefiniton[] defs = new QuestDefiniton[1];
            for (int i = 0; i < defs.Length; i++)
            {
                defs[i].dateOrSomething  = "2012/01/05";
                defs[i].needsToBeNonzero = 0x00000020;
                defs[i].getsSetToWord    = 0x0000000B;
                defs[i].questNameString  = 30010;
                defs[i].playTime         = (byte)QuestListPacket.EstimatedTime.Short;
                defs[i].partyType        = (byte)QuestListPacket.PartyType.SinglePartyQuest;
                defs[i].difficulties     = (byte)QuestListPacket.Difficulties.Normal | (byte)QuestListPacket.Difficulties.hard | (byte)QuestListPacket.Difficulties.VeryHard | (byte)QuestListPacket.Difficulties.SuperHard;
                defs[i].requiredLevel    = 1;
                // Not sure why but these need to be set for the quest to be enabled
                defs[i].field_FF  = 0xF1;
                defs[i].field_101 = 1;
            }

            context.SendPacket(new QuestListPacket(defs));
            context.SendPacket(new NoPayloadPacket(0xB, 0x1B));
        }
Example #3
0
 public SetQuestPacket(QuestDefiniton questdef, Database.Player p)
 {
     this.questdef = questdef;
     this.p        = p;
 }
Example #4
0
 public QuestStartPacket(QuestDefiniton data, QuestDifficultyPacket.QuestDifficulty difficulty)
 {
     this.data       = data;
     this.difficulty = difficulty;
 }