private string CurrentStateDialog() { myQuest = QuestComponent.GetQuestFromID(questID); if (myQuest == null) { return("There is no quest"); } if (QuestComponent.IsCompleted(questID)) { return(myQuest.QuestCompleteDescription); } else if (QuestComponent.IsCompleted(questIDRecuirement) == false && QuestComponent.IsCompleted(alternativeIDRequired)) { return("You don't meet the requirements for the quest"); } else if (started != true) { return(myQuest.QuestDescription); } else if (started == true) { return(myQuest.QuestActiveDescription); } return(""); }
private void MakeQuestAvalible(EventInfo eventinfo) { //Debug.Log("This is the current active status: " + enabled); if (QuestComponent.IsCompleted(alternativeIDRequired) && QuestComponent.IsCompleted(questIDRecuirement) && started != true) { lampRenderer.material = avalibleQuest; } }
private void TriggerNextQuest(EventInfo eventInfo) { if (QuestComponent.IsCompleted(questIDRecuirement) == true || QuestComponent.IsCompleted(alternativeIDRequired) == false && started == false) { lampRenderer = lamp.GetComponent <Renderer>(); lampRenderer.material = avalibleQuest; Debug.Log("");//skriv ut ID på den questen som lyssnar på denna } }
// Start is called before the first frame update void Start() { if (QuestComponent.IsCompleted(requiredQuestID)) { gameObject.SetActive(false); } else { EventHandeler.Current.RegisterListener(EventHandeler.EVENT_TYPE.CompleteQuest, RemoveDoor); } }
private void Awake() { if (enabled == false) { return; } EventHandeler.Current.RegisterListener(EventHandeler.EVENT_TYPE.QuestGoalReached, QuestCompleted); EventHandeler.Current.RegisterListener(EventHandeler.EVENT_TYPE.AvailableQuest, MakeQuestAvalible); //EventHandeler.Current.RegisterListener(EventHandeler.EVENT_TYPE.ActivateNextQuest, TriggerNextQuest); lampRenderer = lamp.GetComponent <Renderer>(); standardMaterial = lampRenderer.material; if (QuestComponent.IsCompleted(questIDRecuirement) && QuestComponent.IsCompleted(alternativeIDRequired)) { lampRenderer.material = avalibleQuest; } if (nextQuestInLine != null) { nextQuestInLine.enabled = false; } }
public void ControllInput() { if (enabled == true) { QuestDialogEventInfo questDialogEvent = new QuestDialogEventInfo { questText = CurrentStateDialog(), show = true }; EventHandeler.Current.FireEvent(EventHandeler.EVENT_TYPE.QuestDialog, questDialogEvent); } if (QuestComponent.IsCompleted(questID)) { TurnInQuest(); } else if (QuestComponent.IsCompleted(questIDRecuirement) == false || QuestComponent.IsCompleted(alternativeIDRequired) == false && this.enabled == true) { return; } else if (started == false) { StartTheQuest(); } }