public void QuestPListCreate() { for (int i = 0; i < questScript.questAcessList.Count; i++) { QuestClear q = new QuestClear(); if (isProgressQuest) { GameObject slot = Instantiate(questPListSlot) as GameObject; slot.transform.SetParent(progressQuestList.transform.GetChild(0), false); slot.name = i.ToString(); q.questSlot = slot; questlist.Add(q); Debug.Log("Pquestlist.slotname" + i + " : " + questlist[i].questSlot.name); } } }
public void QuestCListCreate() { isProgressQuest = false; if (questScript.questSuccessList.Count > 3) { completeQuestList.transform.GetChild(0).transform.GetComponent <RectTransform>().sizeDelta = new Vector2(800, questScript.questSuccessList.Count * 235); } for (int i = 0; i < questScript.questSuccessList.Count; i++) { QuestClear q = new QuestClear(); if (!isProgressQuest) { GameObject slot = Instantiate(questCListSlot) as GameObject; slot.transform.SetParent(completeQuestList.transform.GetChild(0), false); slot.name = (i + questScript.questAcessList.Count).ToString(); //Debug.Log(slot.name); q.questSlot = slot; questlist.Add(q); Debug.Log("Cquestlist.slotname" + i + questScript.questAcessList.Count + " : " + questlist[i + questScript.questAcessList.Count].questSlot.name); } } }
void Awake() { instance = this; }