Example #1
0
    public void QuestPListCreate()
    {
        for (int i = 0; i < questScript.questAcessList.Count; i++)
        {
            QuestClear q = new QuestClear();
            if (isProgressQuest)
            {
                GameObject slot = Instantiate(questPListSlot) as GameObject;
                slot.transform.SetParent(progressQuestList.transform.GetChild(0), false);
                slot.name = i.ToString();

                q.questSlot = slot;
                questlist.Add(q);

                Debug.Log("Pquestlist.slotname" + i + " : " + questlist[i].questSlot.name);
            }
        }
    }
Example #2
0
    public void QuestCListCreate()
    {
        isProgressQuest = false;
        if (questScript.questSuccessList.Count > 3)
        {
            completeQuestList.transform.GetChild(0).transform.GetComponent <RectTransform>().sizeDelta = new Vector2(800, questScript.questSuccessList.Count * 235);
        }
        for (int i = 0; i < questScript.questSuccessList.Count; i++)
        {
            QuestClear q = new QuestClear();
            if (!isProgressQuest)
            {
                GameObject slot = Instantiate(questCListSlot) as GameObject;
                slot.transform.SetParent(completeQuestList.transform.GetChild(0), false);
                slot.name = (i + questScript.questAcessList.Count).ToString();
                //Debug.Log(slot.name);
                q.questSlot = slot;
                questlist.Add(q);

                Debug.Log("Cquestlist.slotname" + i + questScript.questAcessList.Count + " : " + questlist[i + questScript.questAcessList.Count].questSlot.name);
            }
        }
    }
Example #3
0
 void Awake()
 {
     instance = this;
 }