public void OnMouseDown(BaseEventData eventData)
    {
        PointerEventData         pointerEventData = (PointerEventData)eventData;
        QuestBoard_CharacterSlot thisSlot         = pointerEventData.pointerPress.GetComponentInParent <QuestBoard_CharacterSlot>();

        if (thisSlot.GetCharacter() == null)
        {
            SetSelectedSlot(pointerEventData.pointerPress);
            GameManager.SetCharacterSelect(true);
        }
    }