// Start is called before the first frame update void Start() { levelManager = FindObjectOfType <LevelManager>(); currentHealth = maxHealth; quarterHearts = FindObjectOfType <QuarterHearts>(); }
// Start is called before the first frame update void Start() { levelManager = FindObjectOfType <LevelManager>(); currentHealth = maxHealth; quarterHearts = FindObjectOfType <QuarterHearts>(); }