internal override int CalculateProductionChanges(Building newNeighbour, Tile neighbourTile) { if (newNeighbour is Quarry) { Quarry quarry = newNeighbour as Quarry; return(quarry.CalculateProduction(neighbourTile)); } return(0); }
public override int CalculateProduction(Tile tile) { List <Tile> tilesInRange = tile.GetAllTilesAround(collectionRange); int collectedFunds = baseProduction; foreach (var tempTile in tilesInRange) { if (tempTile.placedBuilding != null && tempTile.placedBuilding is Quarry) { Quarry quarry = tempTile.placedBuilding as Quarry; collectedFunds += quarry.CalculateProduction(); } } return(collectedFunds); }