Example #1
0
        private void ReadPixels(byte[] pixels)
        {
            if (QuantizationType == ColorQuantizationType.Neural)
            {
                #region Neural

                if (GlobalQuantizer == null || !UseGlobalColorTable)
                {
                    GlobalQuantizer = new NeuralQuantizer(SamplingFactor, MaximumNumberColor)
                    {
                        MaxColors        = MaximumNumberColor,
                        TransparentColor = !IsFirstFrame || UseGlobalColorTable || UseFullTransparency ? TransparentColor : null
                    };

                    GlobalQuantizer.FirstPass(pixels);
                    ColorTable = GlobalQuantizer.GetPalette();
                }

                //Indexes the pixels to the color table.
                IndexedPixels = GlobalQuantizer.SecondPass(pixels);

                #endregion
            }
            else if (QuantizationType == ColorQuantizationType.Octree)
            {
                #region Octree

                var quantizer = new OctreeQuantizer
                {
                    MaxColors        = MaximumNumberColor,
                    TransparentColor = !IsFirstFrame || UseGlobalColorTable || UseFullTransparency ? TransparentColor : null
                };

                IndexedPixels = quantizer.Quantize(pixels);
                ColorTable    = quantizer.ColorTable;

                #endregion
            }
            else if (QuantizationType == ColorQuantizationType.MedianCut)
            {
                #region Median cut

                if (GlobalQuantizer == null || !UseGlobalColorTable)
                {
                    GlobalQuantizer = new MedianCutQuantizer
                    {
                        MaxColors        = MaximumNumberColor,
                        TransparentColor = !IsFirstFrame || UseGlobalColorTable || UseFullTransparency ? TransparentColor : null
                    };

                    GlobalQuantizer.FirstPass(pixels);
                    ColorTable = GlobalQuantizer.GetPalette();
                }

                //Indexes the pixels to the color table.
                IndexedPixels = GlobalQuantizer.SecondPass(pixels);

                #endregion
            }
            else if (QuantizationType == ColorQuantizationType.Grayscale)
            {
                #region Grayscale

                //This quantizer uses a fixed palette (generated during object instantiation), so most calculations are called one time.
                if (GlobalQuantizer == null)
                {
                    //Since the color table does not change among frames, it can be stored globally.
                    UseGlobalColorTable = true;

                    var transparent = !IsFirstFrame || UseGlobalColorTable || UseFullTransparency ? TransparentColor : null;

                    GlobalQuantizer = new GrayscaleQuantizer(transparent, MaximumNumberColor)
                    {
                        MaxColors        = MaximumNumberColor,
                        TransparentColor = transparent
                    };

                    ColorTable = GlobalQuantizer.GetPalette();
                }

                //Each frame still needs to be quantized.
                IndexedPixels = GlobalQuantizer.SecondPass(pixels);

                #endregion
            }
            else if (QuantizationType == ColorQuantizationType.MostUsed)
            {
                #region Most used colors

                if (GlobalQuantizer == null || !UseGlobalColorTable)
                {
                    GlobalQuantizer = new MostUsedQuantizer
                    {
                        MaxColors        = MaximumNumberColor,
                        TransparentColor = !IsFirstFrame || UseGlobalColorTable || UseFullTransparency ? TransparentColor : null
                    };

                    GlobalQuantizer.FirstPass(pixels);
                    ColorTable = GlobalQuantizer.GetPalette();
                }

                //Indexes the pixels to the color table.
                IndexedPixels = GlobalQuantizer.SecondPass(pixels);

                #endregion
            }
            else
            {
                #region Palette

                //This quantizer uses a fixed palette (generated during object instantiation), so it will be only called once.
                if (GlobalQuantizer == null)
                {
                    //Since the color table does not change among frames, it can be stored globally.
                    UseGlobalColorTable = true;

                    var transparent = !IsFirstFrame || UseGlobalColorTable || UseFullTransparency ? TransparentColor : null;

                    //TODO: Pass the palette.
                    //Default palettes: Windows, etc.
                    //User submitted > Presets > Generate palette based on first frame.

                    GlobalQuantizer = new PaletteQuantizer(new ArrayList())
                    {
                        MaxColors        = MaximumNumberColor,
                        TransparentColor = transparent
                    };

                    ColorTable = GlobalQuantizer.GetPalette();
                }

                //Each frame still needs to be quantized.
                IndexedPixels = GlobalQuantizer.SecondPass(pixels);

                #endregion
            }

            //I need to signal the other method that I'll need transparency.
            ColorTableHasTransparency = TransparentColor.HasValue && ColorTable.Contains(TransparentColor.Value);
        }