public ArtificialIntelligence(QuantaOrganismState me) { enemies = new ArrayList(); food = new ArrayList(); friends = new ArrayList(); this.me = me; }
public void AddFriend(QuantaOrganismState friend) { friends.Add(friend); }
public void AddFood(QuantaOrganismState newFood) { food.Add(newFood); }
public void AddEnemy(QuantaOrganismState enemy) { enemies.Add(enemy); }
public void AddFriend(QuantaOrganismState friend) { friends.Add(friend); }
private void InitAI() { me = new QuantaOrganismState("me", rand.Next(1, 40), rand.Next(1, 40)); ai = new ArtificialIntelligence(me); }
public void AddFood(QuantaOrganismState newFood) { food.Add(newFood); }
public void AddEnemy(QuantaOrganismState enemy) { enemies.Add(enemy); }
public ArtificialIntelligence(QuantaOrganismState me) { enemies = new ArrayList(); food = new ArrayList(); friends = new ArrayList(); this.me = me; }
private void InitAI() { me = new QuantaOrganismState("me", rand.Next(1, 40), rand.Next(1, 40)); ai = new ArtificialIntelligence(me); }
public void AddFood(QuantaOrganismState food) { this.food.Add(food); }