Example #1
0
        private async void SyncFromServer()
        {
            var snapshot = await EditorZoneSystem.Instance.ClientRequestZoneData(this.ProtoZone);

            this.lastClientSnapshot = this.lastServerSnapshot = snapshot;
            this.quadTree           = QuadTreeNodeFactory.Create(snapshot);
            this.ZoneReset?.Invoke();
        }
        private void ServerRemote_ApplyWorldSizeSliceExpansion(BoundsUshort insertedArea)
        {
            Logger.Info("Slice-expanding the world map - inserting an area: " + insertedArea);

            var oldWorldBounds = Server.World.WorldBounds;
            var oldOffset      = oldWorldBounds.Offset;
            var oldSize        = oldWorldBounds.Size;

            var oldMap = new Tile[oldSize.X, oldSize.Y];

            for (var x = 0; x < oldSize.X; x++)
            {
                for (var y = 0; y < oldSize.Y; y++)
                {
                    oldMap[x, y] = Server.World.GetTile(x + oldOffset.X,
                                                        y + oldOffset.Y);
                }
            }

            Logger.Info("Tile height data gathered");

            var oldStaticObjects = Server.World.EditorEnumerateAllStaticObjects()
                                   .Select(o => new EditorStaticObjectsRemovalHelper.RestoreObjectRequest(o))
                                   .ToList();

            Logger.Info("Static objects gathered");

            // gather zones
            var oldZones = (from protoZone in Api.FindProtoEntities <IProtoZone>()
                            select new { protoZone, snapshot = protoZone.ServerZoneInstance.QuadTree.SaveQuadTree() })
                           .ToList();

            // create new world
            var newWorldBounds = CalculateNewWorldBounds(insertedArea, oldWorldBounds);

            Server.World.CreateWorld(protoTile: Api.GetProtoEntity <TileWaterSea>(),
                                     newWorldBounds);

            Logger.Info("Server zones data gathered");

            // copy old map data to the new world
            for (var x = 0; x < oldSize.X; x++)
            {
                for (var y = 0; y < oldSize.Y; y++)
                {
                    var oldData = oldMap[x, y];
                    var oldX    = (ushort)(x + oldOffset.X);
                    var oldY    = (ushort)(y + oldOffset.Y);

                    var newPosition = ConvertPosition(insertedArea, oldX, oldY);
                    Server.World.SetTileData(newPosition,
                                             oldData.ProtoTile,
                                             oldData.Height,
                                             oldData.IsSlope,
                                             oldData.IsCliff);
                }
            }

            Server.World.FixMapTilesAll();

            Logger.Info("Map slice-expansion finished");

            // restore old static objects to the new world
            foreach (var request in oldStaticObjects)
            {
                var newPosition = ConvertPosition(insertedArea, request.TilePosition.X, request.TilePosition.Y);
                Server.World.CreateStaticWorldObject(
                    request.Prototype,
                    newPosition);
            }

            Logger.Info("Static objects restored after the slice-expansion");

            // restore zones
            foreach (var oldZoneSnapshot in oldZones)
            {
                var oldQuadTree = QuadTreeNodeFactory.Create(oldZoneSnapshot.snapshot);
                var newQuadTree = oldZoneSnapshot.protoZone.ServerZoneInstance.QuadTree;
                foreach (var oldPosition in oldQuadTree)
                {
                    var newPosition = ConvertPosition(insertedArea, oldPosition.X, oldPosition.Y);
                    newQuadTree.SetFilledPosition(newPosition);
                }
            }

            Logger.Info("Server zones data restored after the slice-expansion");
        }