public static Offset <PlayerInfo> CreatePlayerInfo(FlatBufferBuilder fbb, string id, float pX, float pY, float pZ, float rX, float rY, float rZ, float rW) { var _id = fbb.CreateString(id); PlayerInfo.StartPlayerInfo(fbb); PlayerInfo.AddId(fbb, _id); PlayerInfo.AddPos(fbb, Vec3.CreateVec3(fbb, pX, pY, pZ)); PlayerInfo.AddRot(fbb, Qua.CreateQua(fbb, rX, rY, rZ, rW)); return(PlayerInfo.EndPlayerInfo(fbb)); }