Example #1
0
        public static void UnlockInspectorWindowIfLocked(GameObject go)
        {
#if UNITY_EDITOR
            if (ActiveEditorTracker.sharedTracker.isLocked)
            {
                if (!Selection.objects.IsNullOrEmpty())
                {
                    var match = false;

                    foreach (var o in Selection.objects)
                    {
                        if (o == go)
                        {
                            match = true;
                            break;
                        }
                    }

                    if (!match)
                    {
                        return;
                    }
                }

                ActiveEditorTracker.sharedTracker.isLocked = false;
                QcUnity.FocusOn(go);
            }
#endif
        }
Example #2
0
            public static void RefocusIfLocked(Object current, Object target)
            {
#if UNITY_EDITOR
                if (current != target && target && ActiveEditorTracker.sharedTracker.isLocked)
                {
                    ActiveEditorTracker.sharedTracker.isLocked = false;
                    QcUnity.FocusOn(target);
                    ActiveEditorTracker.sharedTracker.isLocked = true;
                }
#endif
            }
Example #3
0
        public static void Lock_UnlockWindowClick(Object obj)
        {
#if UNITY_EDITOR
            if (!PaintingGameViewUI)
            {
                if (ActiveEditorTracker.sharedTracker.isLocked == false &&
                    icon.Unlock.ClickUnFocus("Lock Inspector Window"))
                {
                    QcUnity.FocusOn(ef.serObj.targetObject);
                    ActiveEditorTracker.sharedTracker.isLocked = true;
                }

                if (ActiveEditorTracker.sharedTracker.isLocked && icon.Lock.ClickUnFocus("Unlock Inspector Window"))
                {
                    ActiveEditorTracker.sharedTracker.isLocked = false;
                    QcUnity.FocusOn(obj);
                }
            }
#endif
        }
        public static void GridUpdate(SceneView sceneView)
        {
            var e = Event.current;

            if (e.isMouse)
            {
                EditorInputManager.FeedMouseEvent(e);
            }

            if (!PlaytimePainter.IsCurrentTool)
            {
                return;
            }

            if (e.isMouse)
            {
                if (e.button == 0)
                {
                    lMouseDwn = (e.type == EventType.MouseDown) && (e.button == 0);
                    lMouseUp  = (e.type == EventType.MouseUp) && (e.button == 0);
                }

                mousePosition = Event.current.mousePosition;

                var cam = Camera.current;

                var offScreen = (!cam || (mousePosition.x <0 || mousePosition.y <0 ||
                                                                                 mousePosition.x> cam.pixelWidth ||
                                                           mousePosition.y> cam.pixelHeight));

                if (!offScreen)
                {
                    var camTf = cam.transform;

                    EditorInputManager.centerRaySceneView = new Ray(camTf.position, camTf.forward);

                    mouseRayGui = HandleUtility.GUIPointToWorldRay(mousePosition);

                    EditorInputManager.mouseRaySceneView = mouseRayGui;

                    if (painter)
                    {
                        mouseRayGui = painter.PrepareRay(mouseRayGui);
                    }
                }
            }

            FeedEvents(e);

            if (e.isMouse)
            {
                RaycastHit hit;
                var        isHit = Physics.Raycast(mouseRayGui, out hit);

                var pp = isHit ? hit.transform.GetComponent <PlaytimePainter>() : null;

                var refocus = OnEditorRayHit_AllowRefocusing(hit, mouseRayGui);

                if (lMouseDwn && e.button == 0 && refocus && isHit)
                {
                    if (pp && pp == painter && AllowEditing(painter))
                    {
                        HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));
                    }

                    QcUnity.FocusOn(hit.transform.gameObject);
                }

                #if !UNITY_2019_1_OR_NEWER
                if (!navigating && AllowEditing(painter))
                {
                    e.Use();
                }
                #endif
            }

            if (painter && painter.textureWasChanged)
            {
                painter.ManagedUpdateOnFocused();
            }
        }
Example #5
0
        public void CombinedUpdate()
        {
            if (!this || !Data)
            {
                return;
            }

            lastManagedUpdate = QcUnity.TimeSinceStartup();

            if (PlaytimePainter.IsCurrentTool && FocusedPainter)
            {
                FocusedPainter.ManagedUpdateOnFocused();
            }

            QcAsync.UpdateManagedCoroutines();

            MeshManager.CombinedUpdate();

            if (!Application.isPlaying && depthProjectorCamera)
            {
                depthProjectorCamera.ManagedUpdate();
            }

#if UNITY_EDITOR
            if (refocusOnThis)
            {
                _scipFrames--;
                if (_scipFrames == 0)
                {
                    QcUnity.FocusOn(refocusOnThis);
                    refocusOnThis = null;
                    _scipFrames   = 3;
                }
            }
#endif

            var p = PlaytimePainter.currentlyPaintedObjectPainter;

            if (p && !Application.isPlaying && ((QcUnity.TimeSinceStartup() - lastPainterCall) > 0.016f))
            {
                if (p.TexMeta == null)
                {
                    PlaytimePainter.currentlyPaintedObjectPainter = null;
                }
                else
                {
                    p.ProcessStrokeState();
                }
            }

            var needRefresh = false;
            if (CameraModuleBase.modules != null)
            {
                foreach (var pl in CameraModuleBase.modules)
                {
                    if (pl != null)
                    {
                        pl.Update();
                    }
                    else
                    {
                        needRefresh = true;
                    }
                }
            }

            if (needRefresh)
            {
                Debug.Log("Refreshing modules");
                CameraModuleBase.RefreshModules();
            }

            lastPainterCall = QcUnity.TimeSinceStartup();
        }
Example #6
0
        public void CombinedUpdate()
        {
            if (!this || !Data)
            {
                return;
            }

            lastManagedUpdate = Time.time;

            if (PlaytimePainter.IsCurrentTool && focusedPainter)
            {
                focusedPainter.ManagedUpdateOnFocused();
            }

            if (GlobalBrush.previewDirty)
            {
                SHADER_BRUSH_UPDATE();
            }

            QcAsync.UpdateManagedCoroutines();

            MeshManager.CombinedUpdate();

            if (!Application.isPlaying && depthProjectorCamera)
            {
                depthProjectorCamera.ManagedUpdate();
            }

#if UNITY_EDITOR
            if (refocusOnThis)
            {
                _scipFrames--;
                if (_scipFrames == 0)
                {
                    QcUnity.FocusOn(refocusOnThis);
                    refocusOnThis = null;
                    _scipFrames   = 3;
                }
            }
#endif

            var p = PlaytimePainter.currentlyPaintedObjectPainter;

            if (p && !Application.isPlaying && ((Time.time - lastPainterCall) > 0.016f))
            {
                if (p.TexMeta == null)
                {
                    PlaytimePainter.currentlyPaintedObjectPainter = null;
                }
                else
                {
                    p.ProcessStrokeState();
                    //TexMgmtData.brushConfig.Paint(p.stroke, p);
                    //p.ManagedUpdateOnFocused();
                }
            }

            var needRefresh = false;
            if (CameraModuleBase.modules != null)
            {
                foreach (var pl in CameraModuleBase.modules)
                {
                    if (pl != null)
                    {
                        pl.Update();
                    }
                    else
                    {
                        needRefresh = true;
                    }
                }
            }

            if (needRefresh)
            {
                Debug.Log("Refreshing modules");
                CameraModuleBase.RefreshPlugins();
            }

            lastPainterCall = Time.time;
        }
Example #7
0
        public void CombinedUpdate()
        {
            if (!this || !Data)
            {
                return;
            }

            lastManagedUpdate = Time.time;

            if (PlaytimePainter.IsCurrentTool && focusedPainter)
            {
                focusedPainter.ManagedUpdate();
            }

            if (GlobalBrush.previewDirty)
            {
                SHADER_BRUSH_UPDATE();
            }

            PlaytimePainter uiPainter = null;

            MeshManager.CombinedUpdate();

            if (!Application.isPlaying && depthProjectorCamera)
            {
                depthProjectorCamera.ManagedUpdate();
            }

#if UNITY_2018_1_OR_NEWER
            foreach (var j in blitJobsActive)
            {
                if (j.jobHandle.IsCompleted)
                {
                    j.CompleteJob();
                }
            }
#endif

#if UNITY_EDITOR
            if (refocusOnThis)
            {
                _scipFrames--;
                if (_scipFrames == 0)
                {
                    QcUnity.FocusOn(refocusOnThis);
                    refocusOnThis = null;
                    _scipFrames   = 3;
                }
            }
#endif

            if (!uiPainter || !uiPainter.CanPaint())
            {
                var p = PlaytimePainter.currentlyPaintedObjectPainter;

                if (p && !Application.isPlaying && ((Time.time - lastPainterCall) > 0.016f))
                {
                    if (p.TexMeta == null)
                    {
                        PlaytimePainter.currentlyPaintedObjectPainter = null;
                    }
                    else
                    {
                        TexMgmtData.brushConfig.Paint(p.stroke, p);
                        p.ManagedUpdate();
                    }
                }
            }

            var needRefresh = false;
            if (PainterSystemManagerModuleBase.modules != null)
            {
                foreach (var pl in PainterSystemManagerModuleBase.modules)
                {
                    if (pl != null)
                    {
                        pl.Update();
                    }
                    else
                    {
                        needRefresh = true;
                    }
                }
            }

            if (needRefresh)
            {
                Debug.Log("Refreshing modules");
                PainterSystemManagerModuleBase.RefreshPlugins();
            }

            lastPainterCall = Time.time;
        }