void Awake()
    {
        for (int x = 0; x < AllChannels.Length; x++)
        {
            AllChannels[x] = new QT_MCChannels();
        }

        tempColors[0] = new Color(.47f, .439f, .372f);
        tempColors[1] = new Color(.309f, .243f, .176f);
        tempColors[2] = new Color(.439f, .372f, .301f);
        tempColors[3] = new Color(.239f, .239f, .239f);
        tempColors[4] = new Color(.384f, .384f, .384f);
        tempColors[5] = new Color(.243f, .2f, .137f);
        //setup some defaults when the script first runs.
        AllChannels[0].Color = new float[4] {
            .47f, .439f, .372f, 1f
        };
        AllChannels[1].Color = new float[4] {
            .309f, .243f, .176f, 1f
        };
        AllChannels[2].Color = new float[4] {
            .439f, .372f, .301f, 1f
        };
        AllChannels[3].Color = new float[4] {
            .239f, .239f, .239f, 1f
        };
        AllChannels[4].Color = new float[4] {
            .384f, .384f, .384f, 1f
        };
        AllChannels[5].Color = new float[4] {
            .243f, .2f, .137f, 1f
        };
    }
    void Awake()
    {
        for (int x = 0; x < AllChannels.Length; x++)
            AllChannels[x] = new QT_MCChannels();

         tempColors[0] = new Color(.47f, .439f, .372f);
         tempColors[1] = new Color(.309f, .243f, .176f);
         tempColors[2] = new Color(.439f, .372f, .301f);
         tempColors[3] = new Color(.239f, .239f, .239f);
         tempColors[4] = new Color(.384f, .384f, .384f);
         tempColors[5] = new Color(.243f, .2f, .137f);
         //setup some defaults when the script first runs.
         AllChannels[0].Color = new float[4] { .47f, .439f, .372f,1f };
         AllChannels[1].Color = new float[4] { .309f, .243f, .176f,1f };
         AllChannels[2].Color = new float[4] { .439f, .372f, .301f,1f };
         AllChannels[3].Color = new float[4] { .239f, .239f, .239f,1f };
         AllChannels[4].Color = new float[4] { .384f, .384f, .384f,1f };
         AllChannels[5].Color = new float[4] { .243f, .2f, .137f,1f };
    }