Example #1
0
        public QSearchResult AStar(QState startState, bool output = false, int maxQueue = 1000)
        {
            HashSet <QState>             explored  = new HashSet <QState>();
            Dictionary <QState, decimal> bestSoFar = new Dictionary <QState, decimal>()
            {
                { startState, 0 }
            };
            HeapPriorityQueue <QStateContainer> toDo = new HeapPriorityQueue <QStateContainer>(maxQueue);

            toDo.Enqueue(new QStateContainer(startState), 0);
            Dictionary <QState, QSearchResult> pathTo = new Dictionary <QState, QSearchResult>()
            {
                { startState, new QSearchResult() }
            };

            if (output)
            {
                WriteOutput("Searching for shortest path via A-Star Search...");
            }
            int steps = 0;

            while (toDo.Count > 0 && isRunning)
            {
                steps++;
                QState current = toDo.Dequeue().qstate;
                if (current.IsEnd())
                {
                    if (output)
                    {
                        WriteOutput("Shortest path of " + pathTo[current].Count + " step(s) found after " + steps + " iteration(s).");
                    }
                    return(pathTo[current]);
                }
                else
                {
                    explored.Add(current);
                    foreach (QAction action in current.GetActions())
                    {
                        QState newState = current.GetNewState(action);
                        if (!explored.Contains(newState))
                        {
                            decimal actualCost = bestSoFar[current] - current.GetValue();
                            if (!bestSoFar.ContainsKey(newState) || actualCost < bestSoFar[newState])
                            {
                                pathTo[newState] = new QSearchResult(pathTo[current]);
                                pathTo[newState].actionsList.Add(action);
                                pathTo[newState].QStatesList.Add(newState);
                                bestSoFar[newState] = actualCost;
                                toDo.Enqueue(new QStateContainer(newState), bestSoFar[newState] - 1 * newState.GetValueHeuristic());
                            }
                        }
                    }
                }
            }
            if (output)
            {
                WriteOutput("No path found after " + steps + " iteration(s).");
            }
            return(null);
        }