public static void End()
 {
     socket.Disconnect();
     op = "";
     args.Clear();
     socket = null;
 }
    void Start()
    {
        List <ObstacleInfo> map = new List <ObstacleInfo>();

        foreach (GameObject wall in GameObject.FindGameObjectsWithTag("Obstacle"))
        {
            ObstacleInfo obs = new ObstacleInfo();
            obs.x      = wall.transform.position.x;
            obs.y      = wall.transform.position.z;
            obs.width  = wall.transform.localScale.x;
            obs.length = wall.transform.localScale.z;
            map.Add(obs);
        }
        //Debug.Log(JsonConvert.SerializeObject(map));
        Debug.Log("start");
        socket = IO.Socket("http://127.0.0.1:5000/");

        socket.On(QSocket.EVENT_CONNECT, () => {
            Debug.Log("Connected");
            socket.Emit("generate_new_player", @"{""uid"":0}");
        });
        socket.On("error", () => {
            Debug.Log("error disconnect");
            socket.Disconnect();
        });
        socket.On("stub", data => {
            //Debug.Log("stub data");
            //Debug.Log("stub data : " + data);
        });
        socket.On("uid", data => {
            uidget = JsonConvert.DeserializeObject <UIDAnswer>(data.ToString());
            id     = uidget.uid;
        });
        socket.On("update", data => {
            //Debug.Log("update data : " + data);
            PlayerList list = JsonConvert.DeserializeObject <PlayerList>(data.ToString());
            Vector3 pos     = new Vector3();
            pos.x           = list.players[0].x;
            pos.y           = 0.5f;
            pos.z           = list.players[0].y;
            playerMotor.UpdatePosition(pos);
        });
    }
 void OnDestroy()
 {
     Debug.Log("disc");
     socket.Disconnect();
 }
Example #4
0
 private void OnDestroy()
 {
     socket.Disconnect();
 }
 private void OnApplicationQuit()
 {
     socket.Disconnect();
     socket.Close();
 }
Example #6
0
 public void Destroy()
 {
     Debug.Log("User is disconnecting from socket");
     socket.Disconnect();
 }