public QSEConfig()
        {
            if (Instance == null)
            {
                Instance = FindObjectOfType(typeof(QSEConfig)) as QSEConfig;

                if (Instance == null)
                {
                    GameObject qseconfig_command = new GameObject().AddComponent <QSEConfig>().gameObject;
                    qseconfig_command.name = "QSEConfig";
                    Instance = qseconfig_command.GetComponent <QSEConfig>();
                }
            }
        }
 public void Awake()
 {
     Instance = this;
     DevConsole.RegisterConsoleCommand(this, "qseconfig", false, false);
     Debug.Log($"[{Main.PROGRAM_NAME}] {Message}");
 }