public override void OnStart(QGetContent get) { sprite = new QSprite(this, get.TextureSource(Name)); sprite.Color = QRandom.Color(); body = Physics.CreateRectangle(this, Width, Height); body.ApplyForce(DirectionOfMovement); body.IsBullet = true; }
public override void OnStart(QGetContent get) { Sprite = new QSprite(this, get.TextureSource(Name)); Sprite.Color = QRandom.Color(); body = Physics.CreateCircle(this, Radius); body.ApplyForce(DirectionOfMovement); body.IsBullet = true; }