static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    QP.Framework.JumpSceneMgr gen_ret = new QP.Framework.JumpSceneMgr();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to QP.Framework.JumpSceneMgr constructor!"));
        }
        static int _m_Jump(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                QP.Framework.JumpSceneMgr gen_to_be_invoked = (QP.Framework.JumpSceneMgr)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
                {
                    string _module    = LuaAPI.lua_tostring(L, 2);
                    string _sceneName = LuaAPI.lua_tostring(L, 3);
                    bool   _unload    = LuaAPI.lua_toboolean(L, 4);
                    bool   _notAsync  = LuaAPI.lua_toboolean(L, 5);

                    gen_to_be_invoked.Jump(_module, _sceneName, _unload, _notAsync);



                    return(0);
                }
                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
                {
                    string _module    = LuaAPI.lua_tostring(L, 2);
                    string _sceneName = LuaAPI.lua_tostring(L, 3);
                    bool   _unload    = LuaAPI.lua_toboolean(L, 4);

                    gen_to_be_invoked.Jump(_module, _sceneName, _unload);



                    return(0);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
                {
                    string _module    = LuaAPI.lua_tostring(L, 2);
                    string _sceneName = LuaAPI.lua_tostring(L, 3);

                    gen_to_be_invoked.Jump(_module, _sceneName);



                    return(0);
                }
                if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _module = LuaAPI.lua_tostring(L, 2);

                    gen_to_be_invoked.Jump(_module);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to QP.Framework.JumpSceneMgr.Jump!"));
        }