public void test(QMazePieceData[][] mazeData)
        {
            QMazeOutput output = new QMazeOutput();

            output.outputDirList.Add(QMazeOutputDirection.N);
            output.outputDirList.Add(QMazeOutputDirection.S);

            mazeData[1][1]         = new QMazePieceData(1, 1);
            mazeData[1][1].outputs = new List <QMazeOutput>();
            mazeData[1][1].outputs.Add(output);
        }
Example #2
0
 public void childMazePieceHandler(QMazePieceData pieceData)
 {
     pieceData.geometry.GetComponent <MeshRenderer>().material = childMazeMaterialPrefab;
 }