override public void learn(int numEpisodes = 10000) { int numCrossWins = 0, numNotWins = 0, numDraws = 0; BoardGame.Print(" learning ...."); QLearning brain = QLearning.Instance; for (int i = 0; i < numEpisodes; i++) { episode( ); if (winner == TicTacToe.CrossVal) { numCrossWins++; } else if (winner == TicTacToe.NotVal) { numNotWins++; } else { numDraws++; } } brain.writeTrainingData(); Debug.Log("Total Episodes " + numEpisodes + " Cum Results: NumCrossWins:" + numCrossWins + " NumNotWins: " + numNotWins + " numDraws: " + numDraws); }