Example #1
0
        private void setattributes()
        {
            float[][] colorMatrixElements = {
               new float[] {1,  0,  0,  0, 0},        // red scaling factor of 2
               new float[] {0,  1,  0,  0, 0},        // green scaling factor of 1
               new float[] {0,  0,  2,  0, 0},        // blue scaling factor of 1
               new float[] {0,  0,  0,  1, 0},        // alpha scaling factor of 1
               new float[] {-0.5f, -0.5f, .8f, 0, 1}};    // three translations of 0.2

                cmuse = new ColorMatrix(colorMatrixElements);
                qcm = new QColorMatrix(cmuse);
                DrawAttributes = new ImageAttributes();
                DrawAttributes.SetColorMatrix(
                   qcm.ToColorMatrix(),
                   ColorMatrixFlag.Default,
                   ColorAdjustType.Bitmap);

                DrawAttributes.SetColorMatrix(cmuse);
        }
Example #2
0
        private void chooseimage()
        {
            //April 6th, birthday of windows 3.1

            if (DateTime.Now.Month == 4 && DateTime.Now.Day == 6)
            {
                useBackground = panWin31.BackgroundImage;
            }
            else
            {
                //select a random start image from the available start images.
                GetSplashImages();
                Image[] selectfrom = SplashImages;
                
                Image useimage = selectfrom[rgen.Next(selectfrom.Length)];



                useBackground = useimage;
            }


            //new as of July 14th 2011: colourize to a random hue 50% of the time.
            if (rgen.NextDouble() > 0.5d)
            {
                //choose a random colour...
                Color colourizeto = new HSLColor(rgen.NextDouble() * 240, 240, 120);
                ImageAttributes attribcolourize = new ImageAttributes();

                QColorMatrix qc = new QColorMatrix();
                qc.RotateHue((float)(rgen.NextDouble()*255));
                


                    attribcolourize.SetColorMatrix(qc.ToColorMatrix());
               // ColorMatrices.AddColourizer(attribcolourize, colourizeto);
                
                useBackground = BCBlockGameState.AppyImageAttributes(useBackground, attribcolourize);



            }

            

            Graphics drawtoit = Graphics.FromImage(useBackground);
            drawtoit.DrawImageUnscaled(RegUnregImage, 2, 2);
            drawtoit.Dispose();



        }